namespace Server.Misc { public static class Broadcasts { public static void Initialize() { EventSink.ServerCrashed += EventSink_Crashed; EventSink.Shutdown += EventSink_Shutdown; EventSink.Disconnected += EventSink_Disconnected; } public static void EventSink_Crashed(ServerCrashedEventArgs e) { try { World.Broadcast(0x35, true, "The server has crashed."); } catch { // ignored } } public static void EventSink_Shutdown() { try { World.Broadcast(0x35, true, "The server has shut down."); } catch { // ignored } } public static void EventSink_Disconnected(Mobile m) { if ( Settings.S_SaveOnCharacterLogout ) { World.Save(); } } } }