/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: ChampionSkullBrazier.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see . *
*************************************************************************/
using ModernUO.Serialization;
using Server.Items;
using Server.Targeting;
using Server.Mobiles;
namespace Server.Engines.CannedEvil;
[SerializationGenerator(1, false)]
public partial class ChampionSkullBrazier : AddonComponent
{
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private ChampionSkullType _type;
[InvalidateProperties]
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private ChampionSkullPlatform _platform;
[SerializableField(2, fieldChanged: nameof(OnSkullChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Item _skull;
private void OnSkullChanged(Item oldValue, Item newValue)
{
_platform?.Validate();
}
public override int LabelNumber => 1049489 + (int)_type;
public ChampionSkullBrazier(ChampionSkullPlatform platform, ChampionSkullType type) : base(0x19BB)
{
Hue = 0x455;
Light = LightType.Circle300;
_platform = platform;
_type = type;
}
public override void OnDoubleClick(Mobile from)
{
_platform?.Validate();
BeginSacrifice(from);
}
public void BeginSacrifice(Mobile from)
{
if (Deleted)
{
return;
}
if (_skull is { Deleted: true })
{
Skull = null;
}
if (from.Map != Map || !from.InRange(GetWorldLocation(), 3))
{
from.SendLocalizedMessage(500446); // That is too far away.
}
else if (!Harrower.CanSpawn)
{
from.SendMessage("The harrower has already been spawned.");
}
else if (_skull == null)
{
from.SendLocalizedMessage(1049485); // What would you like to sacrifice?
from.Target = new SacrificeTarget(this);
}
else
{
SendLocalizedMessageTo(from, 1049487); // I already have my champions awakening skull!
}
}
public void EndSacrifice(Mobile from, ChampionSkull skull)
{
if (Deleted)
{
return;
}
if (_skull is { Deleted: true })
{
Skull = null;
}
if (from.Map != Map || !from.InRange(GetWorldLocation(), 3))
{
from.SendLocalizedMessage(500446); // That is too far away.
}
else if (!Harrower.CanSpawn)
{
from.SendMessage("The harrower has already been spawned.");
}
else if (skull == null)
{
SendLocalizedMessageTo(from, 1049488); // That is not my champions awakening skull!
}
else if (_skull != null)
{
SendLocalizedMessageTo(from, 1049487); // I already have my champions awakening skull!
}
else if (!skull.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1049486); // You can only sacrifice items that are in your backpack!
}
else if (skull.Type == Type)
{
skull.Movable = false;
skull.MoveToWorld(GetWorldTop(), Map);
Skull = skull;
}
else
{
SendLocalizedMessageTo(from, 1049488); // That is not my champions awakening skull!
}
}
private class SacrificeTarget : Target
{
private readonly ChampionSkullBrazier _brazier;
public SacrificeTarget(ChampionSkullBrazier brazier) : base(12, false, TargetFlags.None) =>
_brazier = brazier;
protected override void OnTarget(Mobile from, object targeted) =>
_brazier.EndSacrifice(from, targeted as ChampionSkull);
}
private void Deserialize(IGenericReader reader, int version)
{
_type = (ChampionSkullType)reader.ReadInt();
_platform = reader.ReadEntity();
_skull = reader.ReadEntity- ();
}
[AfterDeserialization(false)]
private void AfterDeserialization()
{
if (_platform == null)
{
Delete();
}
}
}