using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(2, false)] public abstract partial class BaseIngot : Item, ICommodity { public BaseIngot(CraftResource resource, int amount = 1) : base(0x1BF2) { Stackable = true; Amount = amount; Hue = CraftResources.GetHue(resource); _resource = resource; } public override double DefaultWeight => 0.1; [SerializableField(0, fieldChanged: nameof(OnResourceChanged))] [SerializedCommandProperty(AccessLevel.GameMaster)] [InvalidateProperties] private CraftResource _resource; private void OnResourceChanged(CraftResource oldValue, CraftResource newValue) { Hue = CraftResources.GetHue(newValue); } public override int LabelNumber { get { if (_resource >= CraftResource.DullCopper && _resource <= CraftResource.Valorite) { return 1042684 + (_resource - CraftResource.DullCopper); } return 1042692; } } int ICommodity.DescriptionNumber => LabelNumber; bool ICommodity.IsDeedable => true; private void Deserialize(IGenericReader reader, int version) { _resource = (CraftResource)reader.ReadInt(); } public override void AddNameProperty(IPropertyList list) { if (Amount > 1) { list.Add(1050039, $"{Amount}\t{1027154:#}"); // ~1_NUMBER~ ~2_ITEMNAME~ } else { list.Add(1027154); // ingots } } public override void GetProperties(IPropertyList list) { base.GetProperties(list); if (!CraftResources.IsStandard(_resource)) { var num = CraftResources.GetLocalizationNumber(_resource); if (num > 0) { list.Add(num); } else { list.Add(CraftResources.GetName(_resource)); } } } } [SerializationGenerator(0, false)] [Flippable(0x1BF2, 0x1BEF)] public partial class IronIngot : BaseIngot { [Constructible] public IronIngot(int amount = 1) : base(CraftResource.Iron, amount) { } } [SerializationGenerator(0, false)] [Flippable(0x1BF2, 0x1BEF)] public partial class DullCopperIngot : BaseIngot { [Constructible] public DullCopperIngot(int amount = 1) : base(CraftResource.DullCopper, amount) { } } [SerializationGenerator(0, false)] [Flippable(0x1BF2, 0x1BEF)] public partial class ShadowIronIngot : BaseIngot { [Constructible] public ShadowIronIngot(int amount = 1) : base(CraftResource.ShadowIron, amount) { } } [SerializationGenerator(0, false)] [Flippable(0x1BF2, 0x1BEF)] public partial class CopperIngot : BaseIngot { [Constructible] public CopperIngot(int amount = 1) : base(CraftResource.Copper, amount) { } } [SerializationGenerator(0, false)] [Flippable(0x1BF2, 0x1BEF)] public partial class BronzeIngot : BaseIngot { [Constructible] public BronzeIngot(int amount = 1) : base(CraftResource.Bronze, amount) { } } [SerializationGenerator(0, false)] [Flippable(0x1BF2, 0x1BEF)] public partial class GoldIngot : BaseIngot { [Constructible] public GoldIngot(int amount = 1) : base(CraftResource.Gold, amount) { } } [SerializationGenerator(0, false)] [Flippable(0x1BF2, 0x1BEF)] public partial class AgapiteIngot : BaseIngot { [Constructible] public AgapiteIngot(int amount = 1) : base(CraftResource.Agapite, amount) { } } [SerializationGenerator(0, false)] [Flippable(0x1BF2, 0x1BEF)] public partial class VeriteIngot : BaseIngot { [Constructible] public VeriteIngot(int amount = 1) : base(CraftResource.Verite, amount) { } } [SerializationGenerator(0, false)] [Flippable(0x1BF2, 0x1BEF)] public partial class ValoriteIngot : BaseIngot { [Constructible] public ValoriteIngot(int amount = 1) : base(CraftResource.Valorite, amount) { } }