using System; namespace Server { public readonly struct Serial : IComparable, IComparable, IEquatable { public static readonly Serial MinusOne = new Serial(0xFFFFFFFF); public static readonly Serial Zero = new Serial(0); private Serial(uint serial) => Value = serial; public uint Value { get; } public bool IsMobile => Value > 0 && Value < World.ItemOffset; public bool IsItem => Value >= World.ItemOffset && Value < World.MaxItemSerial; public bool IsValid => Value > 0; public override int GetHashCode() => Value.GetHashCode(); public int CompareTo(Serial other) => Value.CompareTo(other.Value); public int CompareTo(uint other) => Value.CompareTo(other); public override bool Equals(object obj) { if (obj is Serial serial) { return this == serial; } if (obj is uint u) { return Value == u; } return false; } public static bool operator ==(Serial l, Serial r) => l.Value == r.Value; public static bool operator !=(Serial l, Serial r) => l.Value != r.Value; public static bool operator >(Serial l, Serial r) => l.Value > r.Value; public static bool operator <(Serial l, Serial r) => l.Value < r.Value; public static bool operator >=(Serial l, Serial r) => l.Value >= r.Value; public static bool operator <=(Serial l, Serial r) => l.Value <= r.Value; public override string ToString() => $"0x{Value:X8}"; public static implicit operator uint(Serial a) => a.Value; public static implicit operator Serial(uint a) => new Serial(a); public bool Equals(Serial other) => Value == other.Value; public int ToInt32() => (int)Value; } }