using ModernUO.Serialization; using Server.Items; namespace Server.Items; [SerializationGenerator(0, false)] public partial class BountyToken : Item { [Constructible] public BountyToken() : this(1) { } [Constructible] public BountyToken(int amount) : base(0x0EED) // Gold coin artwork { Name = "Bounty Token"; Hue = 0x482; // Unique vibrant cyan/blue hue Stackable = true; Amount = amount; LootType = LootType.Blessed; // Keeps tokens safe in dungeons upon death } }