using System; using System.Collections.Generic; using ModernUO.Serialization; using Server.Engines.ConPVP; using Server.Factions; using Server.Gumps; using Server.Misc; using Server.Mobiles; using Server.Targeting; using Server.Engines.BuffIcons; namespace Server.Items; [SerializationGenerator(0, false)] public partial class Bandage : Item, IDyable { public static int Range = Core.AOS ? 2 : 1; [Constructible] public Bandage(int amount = 1) : base(0xE21) { Stackable = true; Amount = amount; } public override double DefaultWeight => 0.1; public virtual bool Dye(Mobile from, DyeTub sender) { if (Deleted) return false; Hue = sender.DyedHue; return true; } public override void OnDoubleClick(Mobile from) { if (from.InRange(GetWorldLocation(), Range)) { from.RevealingAction(); from.SendLocalizedMessage(500948); // Who will you use the bandages on? from.Target = new InternalTarget(this); } else { from.SendLocalizedMessage(500295); // You are too far away to do that. } } public static void BandageTargetRequest(Mobile from, Item item, Mobile target) { if (item is not Bandage b || b.Deleted) return; if (!from.InRange(b.GetWorldLocation(), Range)) { from.SendLocalizedMessage(500295); // You are too far away to do that. return; } if (from.Target != null) { Target.Cancel(from); from.Target = null; } from.RevealingAction(); from.SendLocalizedMessage(500948); // Who will you use the bandages on? new InternalTarget(b).Invoke(from, target); } private class InternalTarget : Target { private readonly Bandage _bandage; public InternalTarget(Bandage bandage) : base(Bandage.Range, false, TargetFlags.Beneficial) => _bandage = bandage; protected override void OnTarget(Mobile from, object targeted) { if (_bandage.Deleted) return; if (targeted is Mobile mobile) { if (from.InRange(_bandage.GetWorldLocation(), Bandage.Range)) { if (!(BandageContext.BeginHeal(from, mobile) == null || DuelContext.IsFreeConsume(from))) { _bandage.Consume(); } } else { from.SendLocalizedMessage(500295); // You are too far away to do that. } return; } if (targeted is PlagueBeastInnard innard) { if (innard.OnBandage(from)) _bandage.Consume(); return; } from.SendLocalizedMessage(500970); // Bandages can not be used on that. } protected override void OnNonlocalTarget(Mobile from, object targeted) { if (targeted is PlagueBeastInnard innard) { if (innard.OnBandage(from)) _bandage.Consume(); } else { base.OnNonlocalTarget(from, targeted); } } } } public class BandageContext : Timer { private static readonly Dictionary _table = new(); // --- MEMENTO DEFERRED HEALING VARIABLES --- private int _currentTicks; private readonly int _maxTicks; private readonly int _tickHealAmount; private int _finalHealAmount; public BandageContext(Mobile healer, Mobile patient, TimeSpan delay) // Run the timer every 250 milliseconds instead of waiting the full duration : base(TimeSpan.FromMilliseconds(250), TimeSpan.FromMilliseconds(250)) { Healer = healer; Patient = patient; // Calculate how many 250ms ticks fit into the total delay _maxTicks = (int)(delay.TotalMilliseconds / 250); // Pre-calculate standard heal amounts for partial ticking var primarySkill = GetPrimarySkill(patient); var secondarySkill = GetSecondarySkill(patient); var healingVal = healer.Skills[primarySkill].Value; var anatomyVal = healer.Skills[secondarySkill].Value; double min, max; if (Core.AOS) { min = anatomyVal / 8.0 + healingVal / 5.0 + 4.0; max = anatomyVal / 6.0 + healingVal / 2.5 + 4.0; } else { min = anatomyVal / 5.0 + healingVal / 5.0 + 3.0; max = anatomyVal / 5.0 + healingVal / 2.0 + 10.0; } var toHeal = min + Utility.RandomDouble() * (max - min); if (patient.Body.IsMonster || patient.Body.IsAnimal) { toHeal += patient.HitsMax / 100.0; } _finalHealAmount = (int)toHeal; int partialHealCount = _maxTicks / 4; // 4 ticks = 1 second if (partialHealCount > 0) { // Baseline as 33% of the total healing distributed across partial ticks, capped at 10% per tick _tickHealAmount = Math.Min( (int)(0.33 * _finalHealAmount) / partialHealCount, (int)(0.1 * _finalHealAmount) ); // Deduct what will be healed over time from the final burst _finalHealAmount -= _tickHealAmount * partialHealCount; } } public Mobile Healer { get; } public Mobile Patient { get; } public int Slips { get; set; } public void Slip() { Healer.SendLocalizedMessage(500961); // Your fingers slip! ++Slips; // --- SKILL GAIN: On Interruption --- Healer.CheckSkill(GetSecondarySkill(Patient), 0.0, 120.0); Healer.CheckSkill(GetPrimarySkill(Patient), 0.0, 120.0); } public void StopHeal() { if (Healer is PlayerMobile pm) { pm.RemoveBuff(BuffIcon.Healing); } _table.Remove(Healer); Stop(); } public static BandageContext GetContext(Mobile healer) { _table.TryGetValue(healer, out var bc); return bc; } public static SkillName GetPrimarySkill(Mobile m) { if (!m.Player && (m.Body.IsMonster || m.Body.IsAnimal)) return SkillName.Veterinary; return SkillName.Healing; } public static SkillName GetSecondarySkill(Mobile m) { if (!m.Player && (m.Body.IsMonster || m.Body.IsAnimal)) return SkillName.AnimalLore; return SkillName.Anatomy; } // --- NEW: TICKING LOGIC (MEMENTO STYLE) --- protected override void OnTick() { _currentTicks++; bool isComplete = _currentTicks >= _maxTicks; bool canCheck = _currentTicks % 4 == 0; // Check every 1 second (4 ticks of 250ms) if (isComplete) { // Time is up! Run the standard ModernUO final heal/resurrect/cure logic DoFinalHeal(); return; } if (canCheck) { int totalSeconds = _currentTicks / 4; // --- SKILL GAIN: Every 3 Seconds --- if (totalSeconds % 3 == 0) { Healer.CheckSkill(GetSecondarySkill(Patient), 0.0, 120.0); Healer.CheckSkill(GetPrimarySkill(Patient), 0.0, 120.0); } // --- PARTIAL HEALS (HoT) --- // Only tick HP if they are alive, unpoisoned, not bleeding, and not mortaled if (Patient.Alive && !Patient.Poisoned && !BleedAttack.IsBleeding(Patient) && !MortalStrike.IsWounded(Patient)) { if (_tickHealAmount > 0) { var primarySkill = GetPrimarySkill(Patient); var healing = Healer.Skills[primarySkill].Value; var chance = (healing + 10.0) / 100.0 - Slips * 0.02; // Still requires a successful chance roll to land the partial tick if (chance > Utility.RandomDouble()) { Patient.Heal(_tickHealAmount, Healer, false); } } } } } // --- THE ORIGINAL MODERNUO ONTICK LOGIC --- private void DoFinalHeal() { StopHeal(); int healerNumber; int patientNumber; var playSound = true; bool checkSkills; var primarySkill = GetPrimarySkill(Patient); var secondarySkill = GetSecondarySkill(Patient); var petPatient = Patient as BaseCreature; if (!Healer.Alive) { Healer.SendLocalizedMessage(500962); // You were unable to finish your work before you died. return; } if (!Healer.InRange(Patient, Bandage.Range)) { Healer.SendLocalizedMessage(500963); // You did not stay close enough to heal your target. return; } if (!Patient.Alive || petPatient?.IsDeadPet == true) { if (Patient.Map?.CanFit(Patient.Location, 16, false, false) != true) { Healer.SendLocalizedMessage(501042); Patient.SendLocalizedMessage(502391); return; } if (Patient.Region?.IsPartOf("Khaldun") == true) { Healer.SendLocalizedMessage(1010395); return; } var healing = Healer.Skills[primarySkill].Value; var anatomy = Healer.Skills[secondarySkill].Value; var chance = (healing - 68.0) / 50.0 - Slips * 0.02; checkSkills = healing >= 80.0 && anatomy >= 80.0; if (!(checkSkills && chance > Utility.RandomDouble()) && (!Core.SE || petPatient is not FactionWarHorse || petPatient.ControlMaster != Healer)) { if (petPatient?.IsDeadPet == true) Healer.SendLocalizedMessage(503256); else Healer.SendLocalizedMessage(500966); return; } healerNumber = 500965; // You are able to resurrect your patient. patientNumber = -1; Patient.PlaySound(0x214); Patient.FixedEffect(0x376A, 10, 16); if (petPatient?.IsDeadPet == true) { var master = petPatient.ControlMaster; if (master != null && Healer == master) { petPatient.ResurrectPet(); for (var i = 0; i < petPatient.Skills.Length; ++i) { petPatient.Skills[i].Base -= 0.1; } } else if (master?.InRange(petPatient, 3) == true) { healerNumber = 503255; master.SendGump(new PetResurrectGump(Healer, petPatient)); } else { var found = false; var friends = petPatient.Friends; for (var i = 0; i < friends?.Count; ++i) { var friend = friends[i]; if (friend.InRange(petPatient, 3)) { healerNumber = 503255; friend.SendGump(new PetResurrectGump(Healer, petPatient)); found = true; break; } } if (!found) healerNumber = 1049670; } } else { Patient.SendGump(new ResurrectGump(Healer)); } } else if (Patient.Poisoned) { Healer.SendLocalizedMessage(500969); // You finish applying the bandages. var healing = Healer.Skills[primarySkill].Value; var anatomy = Healer.Skills[secondarySkill].Value; var chance = (healing - 30.0) / 50.0 - Patient.Poison.Level * 0.1 - Slips * 0.02; checkSkills = healing >= 60.0 && anatomy >= 60.0; if (!(checkSkills && chance > Utility.RandomDouble())) { Healer.SendLocalizedMessage(1010060); // You have failed to cure your target! return; } if (Patient.CurePoison(Healer)) { healerNumber = Healer == Patient ? -1 : 1010058; patientNumber = 1010059; } else { healerNumber = -1; patientNumber = -1; } } else { if (BleedAttack.IsBleeding(Patient)) { Healer.SendLocalizedMessage(1060088); Patient.SendLocalizedMessage(1060167); BleedAttack.EndBleed(Patient, false); return; } if (MortalStrike.IsWounded(Patient)) { if (Healer == Patient) Healer.SendLocalizedMessage(1005000); else Healer.SendLocalizedMessage(1010398); return; } if (Patient.Hits == Patient.HitsMax) { Healer.SendLocalizedMessage(500967); // You heal what little damage your patient had. return; } checkSkills = true; patientNumber = -1; var healing = Healer.Skills[primarySkill].Value; var anatomy = Healer.Skills[secondarySkill].Value; var chance = (healing + 10.0) / 100.0 - Slips * 0.02; if (chance > Utility.RandomDouble()) { healerNumber = 500969; // You finish applying the bandages. // --- INTEGRATED MEMENTO FINAL HEAL AMOUNT --- double finalHeal = _finalHealAmount; if (Core.AOS) { finalHeal -= finalHeal * Slips * 0.35; // Apply slip reduction to the remaining burst } else { finalHeal -= Slips * 4; } if (finalHeal < 1) { finalHeal = 1; healerNumber = 500968; // You apply the bandages, but they barely help. } Patient.Heal((int)finalHeal, Healer, false); } else { healerNumber = 500968; // You apply the bandages, but they barely help. playSound = false; } } if (healerNumber != -1) Healer.SendLocalizedMessage(healerNumber); if (patientNumber != -1) Patient.SendLocalizedMessage(patientNumber); if (playSound) Patient.PlaySound(0x57); // --- SKILL GAIN: Final Completion --- if (checkSkills) { Healer.CheckSkill(secondarySkill, 0.0, 120.0); Healer.CheckSkill(primarySkill, 0.0, 120.0); } if (Healer != Patient && Patient.Karma > 0) { Titles.AwardKarma(Healer, Patient.Karma / 5, true); } } public static BandageContext BeginHeal(Mobile healer, Mobile patient) { var creature = patient as BaseCreature; if (patient is Golem) healer.SendLocalizedMessage(500970); else if (creature?.IsAnimatedDead == true) healer.SendLocalizedMessage(500951); else if (!patient.Poisoned && patient.Hits == patient.HitsMax && !BleedAttack.IsBleeding(patient) && creature?.IsDeadPet != true) healer.SendLocalizedMessage(500955); else if (!patient.Alive && patient.Map?.CanFit(patient.Location, 16, false, false) != true) healer.SendLocalizedMessage(501042); else if ((healer as PlayerMobile)?.Young == true && (patient as PlayerMobile)?.Young == false) healer.SendLocalizedMessage(500952); else if (healer.CanBeBeneficial(patient, true, true)) { healer.DoBeneficial(patient); var onSelf = healer == patient; var dex = healer.Dex; double seconds; var resDelay = patient.Alive ? 0.0 : 5.0; if (onSelf) { if (Core.AOS) seconds = 5.0 + 0.5 * ((double)(120 - dex) / 10); else seconds = 9.4 + 0.6 * ((double)(120 - dex) / 10); } else if (Core.AOS && GetPrimarySkill(patient) == SkillName.Veterinary) { seconds = 2.0; } else if (Core.AOS) { if (dex < 204) seconds = 3.2 - Math.Sin((double)dex / 130) * 2.5 + resDelay; else seconds = 0.7 + resDelay; } else if (dex >= 100) seconds = 3.0 + resDelay; else if (dex >= 40) seconds = 4.0 + resDelay; else seconds = 5.0 + resDelay; var context = GetContext(healer); context?.StopHeal(); seconds *= 1000; context = new BandageContext(healer, patient, TimeSpan.FromMilliseconds(seconds)); _table[healer] = context; context.Start(); if (!onSelf) patient.SendLocalizedMessage(1008078, false, healer.Name); if (healer is PlayerMobile pm) { pm.AddBuff(new BuffInfo(BuffIcon.Healing, 1042971, TimeSpan.FromMilliseconds(seconds), "Healing")); } healer.SendLocalizedMessage(500956); // You begin applying the bandages. // --- SKILL GAIN: On Bandage Start --- healer.CheckSkill(GetSecondarySkill(patient), 0.0, 120.0); healer.CheckSkill(GetPrimarySkill(patient), 0.0, 120.0); return context; } return null; } }