using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class ValkyriesGlaive : SoulGlaive { [Constructible] public ValkyriesGlaive() { Hue = 1651; Attributes.SpellChanneling = 1; Attributes.BonusStr = 5; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 20; Slayer = SlayerName.Silver; WeaponAttributes.HitFireball = 40; } public override int LabelNumber => 1113531; // Valkyrie's Glaive public override int ArtifactRarity => 5; public override int InitMinHits => 255; public override int InitMaxHits => 255; }