using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles; [SerializationGenerator(0)] public partial class Raptor : BaseCreature { [Constructible] public Raptor() : base(AIType.AI_Melee) { Body = 730; SetStr(404, 471); SetDex(132, 155); SetInt(105, 145); SetHits(343, 400); SetDamage(11, 17); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 50); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 75.1, 90.0); SetSkill(SkillName.Tactics, 75.1, 100.0); SetSkill(SkillName.Wrestling, 70.1, 95.1); Fame = 7500; Karma = -7500; Tamable = true; MinTameSkill = 107.1; ControlSlots = 2; // TODO(SA-creatures): ServUO Raptors summon up to 2 "friend" raptors on entering combat // (InternalTimer/CheckFriends). Omitted pending a ModernUO timer/MonsterAbility adaptation. // Also unported vs ServUO: the 25% AncientPotteryFragments corpse drop (item class not yet in ModernUO). } public override string CorpseName => "a raptor corpse"; public override string DefaultName => "a raptor"; public override int TreasureMapLevel => 3; public override int Meat => 7; public override int Hides => 11; public override HideType HideType => HideType.Horned; public override PackInstinct PackInstinct => PackInstinct.Ostard; public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack; public override int GetIdleSound() => 1573; public override int GetAngerSound() => 1570; public override int GetHurtSound() => 1572; public override int GetDeathSound() => 1571; public override void GenerateLoot() { AddLoot(LootPack.Rich, 2); } public override void OnDeath(Container c) { base.OnDeath(c); if (!Controlled && Utility.RandomDouble() <= 0.005) { c.DropItem(new RaptorClaw()); } } }