using ModernUO.Serialization; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Grizzlybear")] [SerializationGenerator(0, false)] public partial class CaveBear : BaseCreature { [Constructible] public CaveBear() : base(AIType.AI_Animal, FightMode.Aggressor) { Body = 212; BaseSoundID = 0xA3; Hue = 0x08FD; SetStr(50, 75); SetDex(51, 75); SetInt(16, 40); SetHits(56, 73); SetMana(0); SetDamage(3, 8); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 5, 10); SetSkill(SkillName.MagicResist, 25.1, 40.0); SetSkill(SkillName.Tactics, 50.1, 70.0); SetSkill(SkillName.Wrestling, 45.1, 70.0); Fame = 1000; Karma = 0; VirtualArmor = 24; Tamable = true; ControlSlots = 1; MinTameSkill = 59.1; } public override string CorpseName => "a cave bear corpse"; public override string DefaultName => "a cave bear"; public override int Meat => 1; public override int Hides => 4; public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVeggies | FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Bear; } }