using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class CowardlyBrigand : BaseCreature { [Constructible] public CowardlyBrigand() : base(AIType.AI_Melee) { SpeechHue = Utility.RandomDyedHue(); Title = "the cowardly brigand"; Hue = Race.Human.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); AddItem(new Skirt(Utility.RandomNeutralHue())); } else { Body = 0x190; Name = NameList.RandomName("male"); AddItem(new ShortPants(Utility.RandomNeutralHue())); } SetStr(56, 70); SetDex(31, 65); SetInt(61, 75); SetDamage(6, 12); SetSkill(SkillName.Fencing, 46.0, 67.5); SetSkill(SkillName.Macing, 45.0, 67.5); SetSkill(SkillName.MagicResist, 25.0, 47.5); SetSkill(SkillName.Swords, 45.0, 67.5); SetSkill(SkillName.Tactics, 45.0, 67.5); SetSkill(SkillName.Wrestling, 15.0, 37.5); Fame = 500; Karma = -500; AddItem(new Boots(Utility.RandomNeutralHue())); AddItem(new FancyShirt()); AddItem(new Bandana()); AddItem( Utility.Random(7) switch { 0 => new Longsword(), 1 => new Cutlass(), 2 => new Broadsword(), 3 => new Axe(), 4 => new Club(), 5 => new Dagger(), _ => new Spear() // 6 } ); Utility.AssignRandomHair(this); } public override bool ClickTitle => false; public override bool AlwaysMurderer => true; public override void OnDeath(Container c) { base.OnDeath(c); } public override void GenerateLoot() { AddLoot(LootPack.Meager); } } }