using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class CrackedEarthElemental : BaseCreature { [Constructible] public CrackedEarthElemental() : base(AIType.AI_Melee) { Body = 14; BaseSoundID = 268; SetStr(75, 100); SetDex(66, 85); SetInt(71, 92); SetHits(56, 73); SetDamage(9, 16); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 15, 25); SetSkill(SkillName.MagicResist, 50.1, 95.0); SetSkill(SkillName.Tactics, 50.1, 80.0); SetSkill(SkillName.Wrestling, 40.1, 80.0); Fame = 1500; Karma = -1500; VirtualArmor = 34; PackItem(new FertileDirt(Utility.RandomMinMax(1, 4))); PackItem(new MandrakeRoot()); PackItem(new IronOre(2) { ItemID = 0x19B7 }); } public override string CorpseName => "an cracked earth elemental corpse"; public override string DefaultName => "an cracked earth elemental"; public override bool BleedImmune => true; public override int TreasureMapLevel => 1; public override void GenerateLoot() { AddLoot(LootPack.Poor); AddLoot(LootPack.Meager); AddLoot(LootPack.Gems); } } }