using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.BoneMage")] [SerializationGenerator(0, false)] public partial class DustyBoneMagi : BaseCreature { [Constructible] public DustyBoneMagi() : base(AIType.AI_Mage) { Body = 148; BaseSoundID = 451; SetStr(46, 70); SetDex(36, 55); SetInt(80, 110); SetHits(46, 60); SetDamage(3, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 40); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.EvalInt, 30.1, 40.0); SetSkill(SkillName.Magery, 40.1, 60.0); SetSkill(SkillName.MagicResist, 55.1, 70.0); SetSkill(SkillName.Tactics, 45.1, 60.0); SetSkill(SkillName.Wrestling, 45.1, 55.0); SetSkill(SkillName.Necromancy, 49, 59.1); SetSkill(SkillName.SpiritSpeak, 40.0, 59.0); Fame = 1200; Karma = -1200; VirtualArmor = 38; PackReg(3); PackNecroReg(3, 10); PackItem(new Bone()); } public override string CorpseName => "a dusty skeletal corpse"; public override string DefaultName => "a dusty bone mage"; public override bool BleedImmune => true; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override Poison PoisonImmune => Poison.Regular; public override void GenerateLoot() { AddLoot(LootPack.Meager); AddLoot(LootPack.LowScrolls); AddLoot(LootPack.Potions); } } }