using ModernUO.Serialization; using Server.Misc; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class MangyRatman : BaseCreature { [Constructible] public MangyRatman() : base(AIType.AI_Melee) { Name = NameList.RandomName("ratman"); Body = 42; BaseSoundID = 437; SetStr(56, 80); SetDex(51, 70); SetInt(36, 60); SetHits(58, 72); SetDamage(4, 5); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 30); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.MagicResist, 35.1, 60.0); SetSkill(SkillName.Tactics, 30.1, 55.0); SetSkill(SkillName.Wrestling, 30.1, 55.0); Fame = 700; Karma = -700; VirtualArmor = 28; } public override string CorpseName => "a mangy ratman's corpse"; public override InhumanSpeech SpeechType => InhumanSpeech.Ratman; public override bool CanRummageCorpses => true; public override int Hides => 4; //public override HideType HideType => HideType.Spined; public override void GenerateLoot() { AddLoot(LootPack.Meager); // TODO: weapon, misc } } }