using ModernUO.Serialization; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Necromancer : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public Necromancer() : base("the necromancer") { SetSkill(SkillName.Necromancy, 65.0, 88.0); SetSkill(SkillName.SpiritSpeak, 65.0, 88.0); SetSkill(SkillName.Meditation, 60.0, 83.0); SetSkill(SkillName.MagicResist, 65.0, 88.0); SetSkill(SkillName.Wrestling, 36.0, 68.0); } protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.MagesGuild; public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; public override void InitSBInfo() { m_SBInfos.Add(new SBMage()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new Robe(Utility.RandomGreenHue())); AddItem(new WizardsHat(Utility.RandomGreenHue())); } } }