using System; using System.Collections; using System.Xml; using Server; using System.Collections.Generic; namespace Server.Regions { public enum SpawnZLevel { Lowest, Highest, Random } public class BaseRegion : Region { public static void Configure() { Region.DefaultRegionType = typeof( BaseRegion ); } private string m_RuneName; private bool m_NoLogoutDelay; private SpawnEntry[] m_Spawns; private SpawnZLevel m_SpawnZLevel; private bool m_ExcludeFromParentSpawns; public string RuneName{ get{ return m_RuneName; } set{ m_RuneName = value; } } public bool NoLogoutDelay{ get{ return m_NoLogoutDelay; } set{ m_NoLogoutDelay = value; } } public SpawnEntry[] Spawns { get{ return m_Spawns; } set { if ( m_Spawns != null ) { for ( int i = 0; i < m_Spawns.Length; i++ ) m_Spawns[i].Delete(); } m_Spawns = value; } } public SpawnZLevel SpawnZLevel{ get{ return m_SpawnZLevel; } set{ m_SpawnZLevel = value; } } public bool ExcludeFromParentSpawns{ get{ return m_ExcludeFromParentSpawns; } set{ m_ExcludeFromParentSpawns = value; } } public override void OnUnregister() { base.OnUnregister(); this.Spawns = null; } public static string GetRuneNameFor( Region region ) { while ( region != null ) { BaseRegion br = region as BaseRegion; if ( br != null && br.m_RuneName != null ) return br.m_RuneName; region = region.Parent; } return null; } public override TimeSpan GetLogoutDelay( Mobile m ) { if ( m_NoLogoutDelay ) { if ( m.Aggressors.Count == 0 && m.Aggressed.Count == 0 && !m.Criminal ) return TimeSpan.Zero; } return base.GetLogoutDelay( m ); } public static bool CanSpawn( Region region, params Type[] types ) { while ( region != null ) { if ( !region.AllowSpawn() ) return false; BaseRegion br = region as BaseRegion; if ( br != null ) { if ( br.Spawns != null ) { for ( int i = 0; i < br.Spawns.Length; i++ ) { SpawnEntry entry = br.Spawns[i]; if ( entry.Definition.CanSpawn( types ) ) return true; } } if ( br.ExcludeFromParentSpawns ) return false; } region = region.Parent; } return false; } public override bool AcceptsSpawnsFrom( Region region ) { if ( region == this || !m_ExcludeFromParentSpawns ) return base.AcceptsSpawnsFrom( region ); return false; } private Rectangle3D[] m_Rectangles; private int[] m_RectangleWeights; private int m_TotalWeight; private static ArrayList m_Buffer1 = new ArrayList(); private static ArrayList m_Buffer2 = new ArrayList(); private void InitRectangles() { if ( m_Rectangles != null ) return; // Test if area rectangles are overlapping, and in that case break them into smaller non overlapping rectangles for ( int i = 0; i < this.Area.Length; i++ ) { m_Buffer2.Add( this.Area[i] ); for ( int j = 0; j < m_Buffer1.Count && m_Buffer2.Count > 0; j++ ) { Rectangle3D comp = (Rectangle3D) m_Buffer1[j]; for ( int k = m_Buffer2.Count - 1; k >= 0; k-- ) { Rectangle3D rect = (Rectangle3D) m_Buffer2[k]; int l1 = rect.Start.X, r1 = rect.End.X, t1 = rect.Start.Y, b1 = rect.End.Y; int l2 = comp.Start.X, r2 = comp.End.X, t2 = comp.Start.Y, b2 = comp.End.Y; if ( l1 < r2 && r1 > l2 && t1 < b2 && b1 > t2 ) { m_Buffer2.RemoveAt( k ); int sz = rect.Start.Z; int ez = rect.End.X; if ( l1 < l2 ) { m_Buffer2.Add( new Rectangle3D( new Point3D( l1, t1, sz ), new Point3D( l2, b1, ez ) ) ); } if ( r1 > r2 ) { m_Buffer2.Add( new Rectangle3D( new Point3D( r2, t1, sz ), new Point3D( r1, b1, ez ) ) ); } if ( t1 < t2 ) { m_Buffer2.Add( new Rectangle3D( new Point3D( Math.Max( l1, l2 ), t1, sz ), new Point3D( Math.Min( r1, r2 ), t2, ez ) ) ); } if ( b1 > b2 ) { m_Buffer2.Add( new Rectangle3D( new Point3D( Math.Max( l1, l2 ), b2, sz ), new Point3D( Math.Min( r1, r2 ), b1, ez ) ) ); } } } } m_Buffer1.AddRange( m_Buffer2 ); m_Buffer2.Clear(); } m_Rectangles = (Rectangle3D[]) m_Buffer1.ToArray( typeof( Rectangle3D ) ); m_Buffer1.Clear(); m_RectangleWeights = new int[m_Rectangles.Length]; for ( int i = 0; i < m_Rectangles.Length; i++ ) { Rectangle3D rect = m_Rectangles[i]; int weight = rect.Width * rect.Height; m_RectangleWeights[i] = weight; m_TotalWeight += weight; } } public Point3D RandomSpawnLocation( int spawnHeight, bool land, bool water, Point3D home, int range ) { Map map = this.Map; if ( map == Map.Internal ) return Point3D.Zero; InitRectangles(); if ( m_TotalWeight <= 0 ) return Point3D.Zero; for ( int i = 0; i < 10; i++ ) // Try 10 times { int x, y, minZ, maxZ; if ( home == Point3D.Zero ) { int rand = Utility.Random( m_TotalWeight ); x = int.MinValue; y = int.MinValue; minZ = int.MaxValue; maxZ = int.MinValue; for ( int j = 0; j < m_RectangleWeights.Length; j++ ) { int curWeight = m_RectangleWeights[j]; if ( rand < curWeight ) { Rectangle3D rect = m_Rectangles[j]; x = rect.Start.X + rand % rect.Width; y = rect.Start.Y + rand / rect.Width; minZ = rect.Start.Z; maxZ = rect.End.Z; break; } rand -= curWeight; } } else { x = Utility.RandomMinMax( home.X - range, home.X + range ); y = Utility.RandomMinMax( home.Y - range, home.Y + range ); minZ = int.MaxValue; maxZ = int.MinValue; for ( int j = 0; j < this.Area.Length; j++ ) { Rectangle3D rect = this.Area[j]; if ( x >= rect.Start.X && x < rect.End.X && y >= rect.Start.Y && y < rect.End.Y ) { minZ = rect.Start.Z; maxZ = rect.End.Z; break; } } if ( minZ == int.MaxValue ) continue; } if ( x < 0 || y < 0 || x >= map.Width || y >= map.Height ) continue; Tile lt = map.Tiles.GetLandTile( x, y ); int ltLowZ = 0, ltAvgZ = 0, ltTopZ = 0; map.GetAverageZ( x, y, ref ltLowZ, ref ltAvgZ, ref ltTopZ ); TileFlag ltFlags = TileData.LandTable[lt.ID & 0x3FFF].Flags; bool ltImpassable = ( (ltFlags & TileFlag.Impassable) != 0 ); if ( !lt.Ignored && ltAvgZ >= minZ && ltAvgZ < maxZ ) { if ( (ltFlags & TileFlag.Wet) != 0 ) { if ( water ) m_Buffer1.Add( ltAvgZ ); } else if ( land && !ltImpassable ) { m_Buffer1.Add( ltAvgZ ); } } Tile[] staticTiles = map.Tiles.GetStaticTiles( x, y, true ); for ( int j = 0; j < staticTiles.Length; j++ ) { Tile tile = staticTiles[j]; ItemData id = TileData.ItemTable[tile.ID & 0x3FFF]; int tileZ = tile.Z + id.CalcHeight; if ( tileZ >= minZ && tileZ < maxZ ) { if ( (id.Flags & TileFlag.Wet) != 0 ) { if ( water ) m_Buffer1.Add( tileZ ); } else if ( land && id.Surface && !id.Impassable ) { m_Buffer1.Add( tileZ ); } } } Sector sector = map.GetSector( x, y ); for ( int j = 0; j < sector.Items.Count; j++ ) { Item item = sector.Items[j]; if ( item.ItemID < 0x4000 && item.AtWorldPoint( x, y ) ) { m_Buffer2.Add( item ); if ( !item.Movable ) { ItemData id = item.ItemData; int itemZ = item.Z + id.CalcHeight; if ( itemZ >= minZ && itemZ < maxZ ) { if ( (id.Flags & TileFlag.Wet) != 0 ) { if ( water ) m_Buffer1.Add( itemZ ); } else if ( land && id.Surface && !id.Impassable ) { m_Buffer1.Add( itemZ ); } } } } } if ( m_Buffer1.Count == 0 ) { m_Buffer1.Clear(); m_Buffer2.Clear(); continue; } int z; switch ( m_SpawnZLevel ) { case SpawnZLevel.Lowest: { z = int.MaxValue; for ( int j = 0; j < m_Buffer1.Count; j++ ) { int l = (int) m_Buffer1[j]; if ( l < z ) z = l; } break; } case SpawnZLevel.Highest: { z = int.MinValue; for ( int j = 0; j < m_Buffer1.Count; j++ ) { int l = (int) m_Buffer1[j]; if ( l > z ) z = l; } break; } default: // SpawnZLevel.Random { int index = Utility.Random( m_Buffer1.Count ); z = (int) m_Buffer1[index]; break; } } m_Buffer1.Clear(); if ( !Region.Find( new Point3D( x, y, z ), map ).AcceptsSpawnsFrom( this ) ) { m_Buffer2.Clear(); continue; } int top = z + spawnHeight; bool ok = true; for ( int j = 0; j < m_Buffer2.Count; j++ ) { Item item = (Item) m_Buffer2[j]; ItemData id = item.ItemData; if ( ( id.Surface || id.Impassable ) && item.Z + id.CalcHeight > z && item.Z < top ) { ok = false; break; } } m_Buffer2.Clear(); if ( !ok ) continue; if ( ltImpassable && ltAvgZ > z && ltLowZ < top ) continue; for ( int j = 0; j < staticTiles.Length; j++ ) { Tile tile = staticTiles[j]; ItemData id = TileData.ItemTable[tile.ID & 0x3FFF]; if ( ( id.Surface || id.Impassable ) && tile.Z + id.CalcHeight > z && tile.Z < top ) { ok = false; break; } } if ( !ok ) continue; for ( int j = 0; j < sector.Mobiles.Count; j++ ) { Mobile m = (Mobile) sector.Mobiles[j]; if ( m.X == x && m.Y == y && ( m.AccessLevel == AccessLevel.Player || !m.Hidden ) ) { if ( m.Z + 16 > z && m.Z < top ) { ok = false; break; } } } if ( ok ) return new Point3D( x, y, z ); } return Point3D.Zero; } public override string ToString() { if ( this.Name != null ) return this.Name; else if ( this.RuneName != null ) return this.RuneName; else return this.GetType().Name; } public BaseRegion( string name, Map map, int priority, params Rectangle2D[] area ) : base( name, map, priority, area ) { } public BaseRegion( string name, Map map, int priority, params Rectangle3D[] area ) : base( name, map, priority, area ) { } public BaseRegion( string name, Map map, Region parent, params Rectangle2D[] area ) : base( name, map, parent, area ) { } public BaseRegion( string name, Map map, Region parent, params Rectangle3D[] area ) : base( name, map, parent, area ) { } public BaseRegion( XmlElement xml, Map map, Region parent ) : base( xml, map, parent ) { ReadString( xml["rune"], "name", ref m_RuneName, false ); bool logoutDelayActive = true; ReadBoolean( xml["logoutDelay"], "active", ref logoutDelayActive, false ); m_NoLogoutDelay = !logoutDelayActive; XmlElement spawning = xml["spawning"]; if ( spawning != null ) { ReadBoolean( spawning, "excludeFromParent", ref m_ExcludeFromParentSpawns, false ); object zLevel = SpawnZLevel.Lowest; ReadEnum( spawning, "zLevel", typeof( SpawnZLevel ), ref zLevel, false ); m_SpawnZLevel = (SpawnZLevel) zLevel; List list = new List(); foreach ( XmlNode node in spawning.ChildNodes ) { XmlElement el = node as XmlElement; if ( el != null ) { SpawnDefinition def = SpawnDefinition.GetSpawnDefinition( el ); if ( def == null ) continue; int id = 0; if ( !ReadInt32( el, "id", ref id, true ) ) continue; int amount = 0; if ( !ReadInt32( el, "amount", ref amount, true ) ) continue; TimeSpan minSpawnTime = SpawnEntry.DefaultMinSpawnTime; ReadTimeSpan( el, "minSpawnTime", ref minSpawnTime, false ); TimeSpan maxSpawnTime = SpawnEntry.DefaultMaxSpawnTime; ReadTimeSpan( el, "maxSpawnTime", ref maxSpawnTime, false ); Point3D home = Point3D.Zero; int range = 0; XmlElement homeEl = el["home"]; if ( ReadPoint3D( homeEl, map, ref home, false ) ) ReadInt32( homeEl, "range", ref range, false ); object oDir = SpawnEntry.InvalidDirection; ReadEnum( el["direction"], "value" , typeof( Direction ), ref oDir, false ); Direction dir = (Direction) oDir; SpawnEntry entry = new SpawnEntry( id, this, home, range, dir, def, amount, minSpawnTime, maxSpawnTime ); list.Add( entry ); } } if ( list.Count > 0 ) { m_Spawns = list.ToArray(); } } } } }