/*************************************************************************
* ModernUO *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: IncomingItemPackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see . *
*************************************************************************/
using System.Collections.Generic;
using System.IO;
using Server.Items;
namespace Server.Network;
public static class IncomingItemPackets
{
public static unsafe void Configure()
{
IncomingPackets.Register(0x07, 7, true, &LiftReq);
IncomingPackets.Register(new ContainerGridPacketHandler(0x08, 14, true, &DropReq));
IncomingPackets.Register(0x13, 10, true, &EquipReq);
IncomingPackets.Register(0xEC, 0, false, &EquipMacro);
IncomingPackets.Register(0xED, 0, false, &UnequipMacro);
}
public static void LiftReq(NetState state, CircularBufferReader reader, int packetLength)
{
var serial = (Serial)reader.ReadUInt32();
int amount = reader.ReadUInt16();
var item = World.FindItem(serial);
state.Mobile.Lift(item, amount, out _, out _);
}
public static void EquipReq(NetState state, CircularBufferReader reader, int packetLength)
{
var from = state.Mobile;
var item = from.Holding;
var valid = item != null && item.HeldBy == from && item.Map == Map.Internal;
from.Holding = null;
if (!valid)
{
return;
}
reader.Seek(5, SeekOrigin.Current);
var to = World.FindMobile((Serial)reader.ReadUInt32()) ?? from;
if (!to.AllowEquipFrom(from) || !to.EquipItem(item))
{
item.Bounce(from);
}
item.ClearBounce();
}
public static void DropReq(NetState state, CircularBufferReader reader, int packetLength)
{
reader.ReadInt32(); // serial, ignored
int x = reader.ReadInt16();
int y = reader.ReadInt16();
int z = reader.ReadSByte();
if (state.ContainerGridLines)
{
reader.ReadByte(); // Grid Location?
}
Serial dest = (Serial)reader.ReadUInt32();
var loc = new Point3D(x, y, z);
var from = state.Mobile;
if (dest.IsMobile)
{
from.Drop(World.FindMobile(dest), loc);
}
else if (dest.IsItem)
{
var item = World.FindItem(dest);
if (item is BaseMulti multi && multi.AllowsRelativeDrop)
{
loc.X += multi.X;
loc.Y += multi.Y;
from.Drop(loc);
}
else
{
from.Drop(item, loc);
}
}
else
{
from.Drop(loc);
}
}
public static void EquipMacro(NetState state, CircularBufferReader reader, int packetLength)
{
int count = reader.ReadByte();
var serialList = new List(count);
for (var i = 0; i < count; ++i)
{
serialList.Add((Serial)reader.ReadUInt32());
}
EventSink.InvokeEquipMacro(state.Mobile, serialList);
}
public static void UnequipMacro(NetState state, CircularBufferReader reader, int packetLength)
{
int count = reader.ReadByte();
var layers = new List(count);
for (var i = 0; i < count; ++i)
{
layers.Add((Layer)reader.ReadUInt16());
}
EventSink.InvokeUnequipMacro(state.Mobile, layers);
}
}