using Server.Gumps; using Server.Network; namespace Server.Engines.ConPVP; public class ReadyGump : DynamicGump { private readonly DuelContext _context; private readonly int _count; public override bool Singleton => true; private ReadyGump(DuelContext context, int count) : base(50, 50) { _context = context; _count = count; } public static void DisplayTo(Mobile from, DuelContext context, int count) { if (from?.NetState == null || context == null) { return; } from.SendGump(new ReadyGump(context, count), true); } protected override void BuildLayout(ref DynamicGumpBuilder builder) { builder.SetNoClose(); builder.SetNoMove(); builder.AddPage(); var parts = _context.Participants; var height = 25 + 20; for (var i = 0; i < parts.Count; ++i) { var p = parts[i]; height += 4; if (p.Players.Length > 1) { height += 22; } height += p.Players.Length * 22; } height += 25; builder.AddBackground(0, 0, 260, height, 9250); builder.AddBackground(10, 10, 240, height - 20, 0xDAC); if (_count == -1) { builder.AddHtml(35, 25, 190, 20, "Ready".Center()); } else { builder.AddHtml(35, 25, 190, 20, "Starting".Center()); builder.AddHtml(35, 25, 190, 20, $"