using ModernUO.Serialization; namespace Server.Items; [Flippable(0x2B10, 0x2B11)] [SerializationGenerator(0)] public partial class SpiritualityHelm : BaseArmor { [Constructible] public SpiritualityHelm() : base(0x2B10) { LootType = LootType.Blessed; Weight = 6.0; Hue = 0x226; ArmorAttributes.SelfRepair = 5; } public override int LabelNumber => 1075237; // Helm of Spirituality (Virtue Armor Set) public override int BasePhysicalResistance => 13; public override int BaseFireResistance => 13; public override int BaseColdResistance => 12; public override int BasePoisonResistance => 14; public override int BaseEnergyResistance => 13; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override int AosStrReq => 25; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; }