using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class RaptorClaw : Boomerang { [Constructible] public RaptorClaw() { Hue = 53; Attributes.AttackChance = 12; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 35; Slayer = SlayerName.Silver; WeaponAttributes.HitLeechStam = 40; } public override int LabelNumber => 1112394; // Raptor Claw public override int InitMinHits => 255; public override int InitMaxHits => 255; }