using ModernUO.Serialization; namespace Server.Mobiles; [SerializationGenerator(0)] public partial class Slith : BaseCreature { // ServUO SpecialAbility.DragonBreath -> closest ModernUO monster ability. private static readonly MonsterAbility[] _abilities = [MonsterAbilities.FireBreath]; [Constructible] public Slith() : base(AIType.AI_Melee) { Body = 734; SetStr(129, 136); SetDex(72, 75); SetInt(12, 13); SetHits(84, 85); SetDamage(6, 24); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 40); SetResistance(ResistanceType.Fire, 35, 45); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 25, 30); SetSkill(SkillName.MagicResist, 59.1, 63.5); SetSkill(SkillName.Tactics, 74.6, 76.4); SetSkill(SkillName.Wrestling, 62.0, 77.1); Tamable = true; ControlSlots = 1; MinTameSkill = 80.7; // TODO(SA-creatures): unported vs ServUO — DragonBlood carving and the minor drops // SlithEye / AncientPotteryFragments / TatteredAncientScroll (item classes not yet in ModernUO). } public override string CorpseName => "a slith corpse"; public override string DefaultName => "a slith"; public override int TreasureMapLevel => 2; public override int Meat => 6; public override int Hides => 10; public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override void GenerateLoot() { AddLoot(LootPack.Average, 2); } }