using ModernUO.Serialization; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Gianttoad")] [SerializationGenerator(0, false)] public partial class CaveToad : BaseCreature { [Constructible] public CaveToad() : base(AIType.AI_Melee) { Body = 80; BaseSoundID = 0x26B; Hue = 0x2A0; SetStr(76, 100); SetDex(6, 25); SetInt(11, 20); SetHits(26, 30); SetMana(0); SetDamage(1, 6); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Energy, 5, 10); SetSkill(SkillName.MagicResist, 15.1, 20.0); SetSkill(SkillName.Tactics, 20.1, 30.0); SetSkill(SkillName.Wrestling, 20.1, 40.0); Fame = 250; Karma = 0; VirtualArmor = 24; Tamable = true; ControlSlots = 1; MinTameSkill = 29.1; } public override string CorpseName => "a cave toad corpse"; public override string DefaultName => "a cave toad"; public override int Hides => 3; //public override HideType HideType => HideType.Normal; public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat; public override void GenerateLoot() { AddLoot(LootPack.Poor); } } }