using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class LesserHarpy : BaseCreature { [Constructible] public LesserHarpy() : base(AIType.AI_Melee) { Body = 30; BaseSoundID = 402; SetStr(96, 120); SetDex(86, 110); SetInt(51, 75); SetHits(38, 42); SetDamage(3, 5); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 30); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 10, 30); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.MagicResist, 50.1, 65.0); SetSkill(SkillName.Tactics, 40.1, 70.0); SetSkill(SkillName.Wrestling, 30.1, 60.0); Fame = 500; Karma = -500; VirtualArmor = 28; } public override string CorpseName => "a lesser harpy corpse"; public override string DefaultName => "a lesser harpy"; public override bool CanRummageCorpses => true; public override int Meat => 2; public override MeatType MeatType => MeatType.Bird; public override int Feathers => 20; public override bool CanFly => true; public override void GenerateLoot() { AddLoot(LootPack.Meager, 2); } public override int GetAttackSound() => 916; public override int GetAngerSound() => 916; public override int GetDeathSound() => 917; public override int GetHurtSound() => 919; public override int GetIdleSound() => 918; } }