using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class BronzeShield : BaseShield { [Constructible] public BronzeShield() : base(0x1B72) => Weight = 6.0; public override int BasePhysicalResistance => 0; public override int BaseFireResistance => 0; public override int BaseColdResistance => 1; public override int BasePoisonResistance => 0; public override int BaseEnergyResistance => 0; public override int InitMinHits => 25; public override int InitMaxHits => 30; public override int AosStrReq => 35; public override int ArmorBase => 10; }