using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class MetalKiteShield : BaseShield, IDyable { [Constructible] public MetalKiteShield() : base(0x1B74) => Weight = 7.0; public override int BasePhysicalResistance => 0; public override int BaseFireResistance => 0; public override int BaseColdResistance => 0; public override int BasePoisonResistance => 0; public override int BaseEnergyResistance => 1; public override int InitMinHits => 45; public override int InitMaxHits => 60; public override int AosStrReq => 45; public override int ArmorBase => 16; public bool Dye(Mobile from, DyeTub sender) { if (Deleted) { return false; } Hue = sender.DyedHue; return true; } }