using System.Collections.Generic; using System.Text; using Server.Commands.Generic; using Server.Engines.Help; using Server.Gumps; using Server.Items; using Server.Menus.ItemLists; using Server.Menus.Questions; using Server.Misc; using Server.Mobiles; using Server.Multis; using Server.Network; using Server.Spells; using Server.Targeting; using Server.Targets; namespace Server.Commands { public class CommandHandlers { public static void Initialize() { CommandSystem.Prefix = "["; Register("Go", AccessLevel.Counselor, Go_OnCommand); Register("DropHolding", AccessLevel.Counselor, DropHolding_OnCommand); Register("GetFollowers", AccessLevel.GameMaster, GetFollowers_OnCommand); Register("ClearFacet", AccessLevel.Administrator, ClearFacet_OnCommand); Register("Where", AccessLevel.Counselor, Where_OnCommand); Register("AutoPageNotify", AccessLevel.Counselor, APN_OnCommand); Register("APN", AccessLevel.Counselor, APN_OnCommand); Register("Animate", AccessLevel.GameMaster, Animate_OnCommand); Register("Cast", AccessLevel.Counselor, Cast_OnCommand); Register("Stuck", AccessLevel.Counselor, Stuck_OnCommand); Register("Help", AccessLevel.Player, Help_OnCommand); Register("Save", AccessLevel.Administrator, Save_OnCommand); Register("BackgroundSave", AccessLevel.Administrator, BackgroundSave_OnCommand); Register("BGSave", AccessLevel.Administrator, BackgroundSave_OnCommand); Register("SaveBG", AccessLevel.Administrator, BackgroundSave_OnCommand); Register("Move", AccessLevel.GameMaster, Move_OnCommand); Register("Client", AccessLevel.Counselor, Client_OnCommand); Register("SMsg", AccessLevel.Counselor, StaffMessage_OnCommand); Register("SM", AccessLevel.Counselor, StaffMessage_OnCommand); Register("S", AccessLevel.Counselor, StaffMessage_OnCommand); Register("BCast", AccessLevel.GameMaster, BroadcastMessage_OnCommand); Register("BC", AccessLevel.GameMaster, BroadcastMessage_OnCommand); Register("B", AccessLevel.GameMaster, BroadcastMessage_OnCommand); Register("Bank", AccessLevel.GameMaster, Bank_OnCommand); Register("Echo", AccessLevel.Counselor, Echo_OnCommand); Register("Sound", AccessLevel.GameMaster, Sound_OnCommand); Register("ViewEquip", AccessLevel.GameMaster, ViewEquip_OnCommand); Register("Light", AccessLevel.Counselor, Light_OnCommand); Register("Stats", AccessLevel.Counselor, Stats_OnCommand); Register("SpeedBoost", AccessLevel.Counselor, SpeedBoost_OnCommand); } public static void Register(string command, AccessLevel access, CommandEventHandler handler) { CommandSystem.Register(command, access, handler); } [Usage("SpeedBoost [true|false]")] [Description("Enables a speed boost for the invoker. Disable with parameters.")] private static void SpeedBoost_OnCommand(CommandEventArgs e) { Mobile from = e.Mobile; if (e.Length <= 1) { if (e.Length == 1 && !e.GetBoolean(0)) { from.Send(SpeedControl.Disable); from.SendMessage("Speed boost has been disabled."); } else { from.Send(SpeedControl.MountSpeed); from.SendMessage("Speed boost has been enabled."); } } else { from.SendMessage("Format: SpeedBoost [true|false]"); } } [Usage("Where")] [Description("Tells the commanding player his coordinates, region, and facet.")] public static void Where_OnCommand(CommandEventArgs e) { Mobile from = e.Mobile; Map map = from.Map; from.SendMessage("You are at {0} {1} {2} in {3}.", from.X, from.Y, from.Z, map); if (map != null) { Region reg = from.Region; if (!reg.IsDefault) { StringBuilder builder = new StringBuilder(); builder.Append(reg); reg = reg.Parent; while (reg != null) { builder.Append($" <- {reg}"); reg = reg.Parent; } from.SendMessage("Your region is {0}.", builder.ToString()); } } } [Usage("DropHolding")] [Description( "Drops the item, if any, that a targeted player is holding. The item is placed into their backpack, or if that's full, at their feet.")] public static void DropHolding_OnCommand(CommandEventArgs e) { e.Mobile.BeginTarget(-1, false, TargetFlags.None, DropHolding_OnTarget); e.Mobile.SendMessage("Target the player to drop what they are holding."); } public static void DropHolding_OnTarget(Mobile from, object obj) { if (obj is Mobile targ && targ.Player) { Item held = targ.Holding; if (held == null) { from.SendMessage("They are not holding anything."); } else { if (from.AccessLevel == AccessLevel.Counselor) { PageEntry pe = PageQueue.GetEntry(targ); if (pe?.Handler == from) from.SendMessage("You may only use this command if you are handling their help page."); else from.SendMessage("You may only use this command on someone who has paged you."); return; } if (targ.AddToBackpack(held)) from.SendMessage("The item they were holding has been placed into their backpack."); else from.SendMessage("The item they were holding has been placed at their feet."); held.ClearBounce(); targ.Holding = null; } } else { from.BeginTarget(-1, false, TargetFlags.None, DropHolding_OnTarget); from.SendMessage("That is not a player. Try again."); } } public static void DeleteList_Callback(Mobile from, bool okay, List list) { if (okay) { CommandLogging.WriteLine(from, "{0} {1} deleting {2} object{3}", from.AccessLevel, CommandLogging.Format(from), list.Count, list.Count == 1 ? "" : "s"); NetState.Pause(); for (int i = 0; i < list.Count; ++i) list[i].Delete(); NetState.Resume(); from.SendMessage("You have deleted {0} object{1}.", list.Count, list.Count == 1 ? "" : "s"); } else { from.SendMessage("You have chosen not to delete those objects."); } } [Usage("ClearFacet")] [Description("Deletes all items and mobiles in your facet. Players and their inventory will not be deleted.")] public static void ClearFacet_OnCommand(CommandEventArgs e) { Mobile from = e.Mobile; Map map = from.Map; if (map == null || map == Map.Internal) { from.SendMessage("You may not run that command here."); return; } List list = new List(); foreach (Item item in World.Items.Values) if (item.Map == map && item.Parent == null) list.Add(item); foreach (Mobile m in World.Mobiles.Values) if (m.Map == map && !m.Player) list.Add(m); if (list.Count > 0) { CommandLogging.WriteLine(from, "{0} {1} starting facet clear of {2} ({3} object{4})", from.AccessLevel, CommandLogging.Format(from), map, list.Count, list.Count == 1 ? "" : "s"); from.SendGump( new WarningGump(1060635, 30720, $"You are about to delete {list.Count} object{(list.Count == 1 ? "" : "s")} from this facet. Do you really wish to continue?", 0xFFC000, 360, 260, okay => DeleteList_Callback(from, okay, list))); } else { from.SendMessage("There were no objects found to delete."); } } [Usage("GetFollowers")] [Description("Teleports all pets of a targeted player to your location.")] public static void GetFollowers_OnCommand(CommandEventArgs e) { e.Mobile.BeginTarget(-1, false, TargetFlags.None, GetFollowers_OnTarget); e.Mobile.SendMessage("Target a player to get their pets."); } public static void GetFollowers_OnTarget(Mobile from, object obj) { if (obj is PlayerMobile pm) { List pets = pm.AllFollowers; if (pets.Count > 0) { CommandLogging.WriteLine(from, "{0} {1} getting all followers of {2}", from.AccessLevel, CommandLogging.Format(from), CommandLogging.Format(pm)); from.SendMessage("That player has {0} pet{1}.", pets.Count, pets.Count != 1 ? "s" : ""); for (int i = 0; i < pets.Count; ++i) { Mobile pet = pets[i]; if (pet is IMount mount) mount.Rider = null; // make sure it's dismounted pet.MoveToWorld(from.Location, from.Map); } } else { from.SendMessage("There were no pets found for that player."); } } else if (obj is Mobile master && master.Player) { List pets = new List(); foreach (Mobile m in World.Mobiles.Values) if (m is BaseCreature bc) if (bc.Controlled && bc.ControlMaster == master || bc.Summoned && bc.SummonMaster == master) pets.Add(bc); if (pets.Count > 0) { CommandLogging.WriteLine(from, "{0} {1} getting all followers of {2}", from.AccessLevel, CommandLogging.Format(from), CommandLogging.Format(master)); from.SendMessage("That player has {0} pet{1}.", pets.Count, pets.Count != 1 ? "s" : ""); for (int i = 0; i < pets.Count; ++i) { Mobile pet = pets[i]; if (pet is IMount mount) mount.Rider = null; // make sure it's dismounted pet.MoveToWorld(from.Location, from.Map); } } else { from.SendMessage("There were no pets found for that player."); } } else { from.BeginTarget(-1, false, TargetFlags.None, GetFollowers_OnTarget); from.SendMessage("That is not a player. Try again."); } } [Usage("ViewEquip")] [Description("Lists equipment of a targeted mobile. From the list you can move, delete, or open props.")] public static void ViewEquip_OnCommand(CommandEventArgs e) { e.Mobile.Target = new ViewEqTarget(); } [Usage("Sound [toAll=true]")] [Description( "Plays a sound to players within 12 tiles of you. The (toAll) argument specifies to everyone, or just those who can see you.")] public static void Sound_OnCommand(CommandEventArgs e) { if (e.Length == 1) PlaySound(e.Mobile, e.GetInt32(0), true); else if (e.Length == 2) PlaySound(e.Mobile, e.GetInt32(0), e.GetBoolean(1)); else e.Mobile.SendMessage("Format: Sound [toAll]"); } private static void PlaySound(Mobile m, int index, bool toAll) { Map map = m.Map; if (map == null) return; CommandLogging.WriteLine(m, "{0} {1} playing sound {2} (toAll={3})", m.AccessLevel, CommandLogging.Format(m), index, toAll); Packet p = new PlaySound(index, m.Location); p.Acquire(); foreach (NetState state in m.GetClientsInRange(12)) if (toAll || state.Mobile.CanSee(m)) state.Send(p); p.Release(); } [Usage("Echo ")] [Description("Relays (text) as a system message.")] public static void Echo_OnCommand(CommandEventArgs e) { string toEcho = e.ArgString.Trim(); if (toEcho.Length > 0) e.Mobile.SendMessage(toEcho); else e.Mobile.SendMessage("Format: Echo \"\""); } [Usage("Bank")] [Description("Opens the bank box of a given target.")] public static void Bank_OnCommand(CommandEventArgs e) { e.Mobile.Target = new BankTarget(); } [Usage("Client")] [Description("Opens the client gump menu for a given player.")] private static void Client_OnCommand(CommandEventArgs e) { e.Mobile.Target = new ClientTarget(); } [Usage("Move")] [Description("Repositions a targeted item or mobile.")] private static void Move_OnCommand(CommandEventArgs e) { e.Mobile.Target = new PickMoveTarget(); } [Usage("Save")] [Description("Saves the world.")] private static void Save_OnCommand(CommandEventArgs e) { AutoSave.Save(); } [Usage("BackgroundSave")] [Aliases("BGSave", "SaveBG")] [Description("Saves the world, writing to the disk in the background")] private static void BackgroundSave_OnCommand(CommandEventArgs e) { AutoSave.Save(true); } private static bool FixMap(ref Map map, ref Point3D loc, Item item) => map != null && map != Map.Internal || item.RootParent is Mobile m && FixMap(ref map, ref loc, m); private static bool FixMap(ref Map map, ref Point3D loc, Mobile m) { bool validMap = map != null && map != Map.Internal; if (!validMap) { map = m.LogoutMap; loc = m.LogoutLocation; } return validMap; } [Usage("Go [name | serial | (x y [z]) | (deg min (N | S) deg min (E | W))]")] [Description( "With no arguments, this command brings up the go menu. With one argument, (name), you are moved to that regions \"go location.\" Or, if a numerical value is specified for one argument, (serial), you are moved to that object. Two or three arguments, (x y [z]), will move your character to that location. When six arguments are specified, (deg min (N | S) deg min (E | W)), your character will go to an approximate of those sextant coordinates.")] private static void Go_OnCommand(CommandEventArgs e) { Mobile from = e.Mobile; if (e.Length == 0) { GoGump.DisplayTo(from); return; } if (e.Length == 1) { try { uint ser = e.GetUInt32(0); IEntity ent = World.FindEntity(ser); if (ent is Item item) { Map map = item.Map; Point3D loc = item.GetWorldLocation(); Mobile owner = item.RootParent as Mobile; if (owner?.Map != null && owner.Map != Map.Internal && !BaseCommand.IsAccessible(from, owner) /* !from.CanSee( owner )*/) { from.SendMessage("You can not go to what you can not see."); return; } if (owner != null && (owner.Map == null || owner.Map == Map.Internal) && owner.Hidden && owner.AccessLevel >= from.AccessLevel) { from.SendMessage("You can not go to what you can not see."); return; } if (!FixMap(ref map, ref loc, item)) { from.SendMessage("That is an internal item and you cannot go to it."); return; } from.MoveToWorld(loc, map); return; } if (ent is Mobile m) { Map map = m.Map; Point3D loc = m.Location; Mobile owner = m; if (owner.Map != null && owner.Map != Map.Internal && !BaseCommand.IsAccessible(from, owner) /* !from.CanSee( owner )*/) { from.SendMessage("You can not go to what you can not see."); return; } if ((owner.Map == null || owner.Map == Map.Internal) && owner.Hidden && owner.AccessLevel >= from.AccessLevel) { from.SendMessage("You can not go to what you can not see."); return; } if (!FixMap(ref map, ref loc, m)) { from.SendMessage("That is an internal mobile and you cannot go to it."); return; } from.MoveToWorld(loc, map); return; } else { string name = e.GetString(0); Map map; for (int i = 0; i < Map.AllMaps.Count; ++i) { map = Map.AllMaps[i]; if (map.MapIndex == 0x7F || map.MapIndex == 0xFF) continue; if (Insensitive.Equals(name, map.Name)) { from.Map = map; return; } } Dictionary list = from.Map.Regions; foreach (KeyValuePair kvp in list) { Region r = kvp.Value; if (Insensitive.Equals(r.Name, name)) { from.Location = new Point3D(r.GoLocation); return; } } for (int i = 0; i < Map.AllMaps.Count; ++i) { map = Map.AllMaps[i]; if (map.MapIndex == 0x7F || map.MapIndex == 0xFF || from.Map == map) continue; foreach (Region r in map.Regions.Values) if (Insensitive.Equals(r.Name, name)) { from.MoveToWorld(r.GoLocation, map); return; } } if (ser != 0) from.SendMessage("No object with that serial was found."); else from.SendMessage("No region with that name was found."); return; } } catch { // ignored } from.SendMessage("Region name not found"); } else if (e.Length == 2 || e.Length == 3) { Map map = from.Map; if (map != null) try { /* * This to avoid being teleported to (0,0) if trying to teleport * to a region with spaces in its name. */ int x = int.Parse(e.GetString(0)); int y = int.Parse(e.GetString(1)); int z = e.Length == 3 ? int.Parse(e.GetString(2)) : map.GetAverageZ(x, y); from.Location = new Point3D(x, y, z); } catch { from.SendMessage("Region name not found."); } } else if (e.Length == 6) { Map map = from.Map; if (map != null) { Point3D p = Sextant.ReverseLookup(map, e.GetInt32(3), e.GetInt32(0), e.GetInt32(4), e.GetInt32(1), Insensitive.Equals(e.GetString(5), "E"), Insensitive.Equals(e.GetString(2), "S")); if (p != Point3D.Zero) from.Location = p; else from.SendMessage("Sextant reverse lookup failed."); } } else { from.SendMessage("Format: Go [name | serial | (x y [z]) | (deg min (N | S) deg min (E | W)]"); } } [Usage("Help")] [Description("Lists all available commands.")] public static void Help_OnCommand(CommandEventArgs e) { Mobile m = e.Mobile; List list = new List(); foreach (CommandEntry entry in CommandSystem.Entries.Values) if (m.AccessLevel >= entry.AccessLevel) list.Add(entry); list.Sort(); StringBuilder sb = new StringBuilder(); if (list.Count > 0) sb.Append(list[0].Command); for (int i = 1; i < list.Count; ++i) { string v = list[i].Command; if (sb.Length + 1 + v.Length >= 256) { m.SendAsciiMessage(0x482, sb.ToString()); sb = new StringBuilder(); sb.Append(v); } else { sb.Append(' '); sb.Append(v); } } if (sb.Length > 0) m.SendAsciiMessage(0x482, sb.ToString()); } [Usage("SMsg ")] [Aliases("S", "SM")] [Description("Broadcasts a message to all online staff.")] public static void StaffMessage_OnCommand(CommandEventArgs e) { BroadcastMessage(AccessLevel.Counselor, e.Mobile.SpeechHue, $"[{e.Mobile.Name}] {e.ArgString}"); } [Usage("BCast ")] [Aliases("B", "BC")] [Description("Broadcasts a message to everyone online.")] public static void BroadcastMessage_OnCommand(CommandEventArgs e) { BroadcastMessage(AccessLevel.Player, 0x482, $"Staff message from {e.Mobile.Name}:"); BroadcastMessage(AccessLevel.Player, 0x482, e.ArgString); } public static void BroadcastMessage(AccessLevel ac, int hue, string message) { foreach (NetState state in TcpServer.Instances) { Mobile m = state.Mobile; if (m?.AccessLevel >= ac) m.SendMessage(hue, message); } } [Usage("AutoPageNotify")] [Aliases("APN")] [Description("Toggles your auto-page-notify status.")] public static void APN_OnCommand(CommandEventArgs e) { Mobile m = e.Mobile; m.AutoPageNotify = !m.AutoPageNotify; m.SendMessage("Your auto-page-notify has been turned {0}.", m.AutoPageNotify ? "on" : "off"); } [Usage("Animate ")] [Description("Makes your character do a specified animation.")] public static void Animate_OnCommand(CommandEventArgs e) { if (e.Length == 6) e.Mobile.Animate(e.GetInt32(0), e.GetInt32(1), e.GetInt32(2), e.GetBoolean(3), e.GetBoolean(4), e.GetInt32(5)); else e.Mobile.SendMessage("Format: Animate "); } [Usage("Cast ")] [Description("Casts a spell by name.")] public static void Cast_OnCommand(CommandEventArgs e) { if (e.Length == 1) { if (!DesignContext.Check(e.Mobile)) return; // They are customizing Spell spell = SpellRegistry.NewSpell(e.GetString(0), e.Mobile, null); if (spell != null) spell.Cast(); else e.Mobile.SendMessage("That spell was not found."); } else { e.Mobile.SendMessage("Format: Cast "); } } [Usage("Stuck")] [Description("Opens a menu of towns, used for teleporting stuck mobiles.")] public static void Stuck_OnCommand(CommandEventArgs e) { e.Mobile.Target = new StuckMenuTarget(); } [Usage("Light ")] [Description("Set your local lightlevel.")] public static void Light_OnCommand(CommandEventArgs e) { e.Mobile.LightLevel = e.GetInt32(0); } [Usage("Stats")] [Description("View some stats about the server.")] public static void Stats_OnCommand(CommandEventArgs e) { e.Mobile.SendMessage("Open Connections: {0}", TcpServer.Instances.Count); e.Mobile.SendMessage("Mobiles: {0}", World.Mobiles.Count); e.Mobile.SendMessage("Items: {0}", World.Items.Count); } private class ViewEqTarget : Target { public ViewEqTarget() : base(-1, false, TargetFlags.None) { } protected override void OnTarget(Mobile from, object targeted) { if (!BaseCommand.IsAccessible(from, targeted)) { from.SendLocalizedMessage(500447); // That is not accessible. return; } if (targeted is Mobile mobile) from.SendMenu(new EquipMenu(from, mobile, GetEquip(mobile))); } private static ItemListEntry[] GetEquip(Mobile m) { ItemListEntry[] entries = new ItemListEntry[m.Items.Count]; for (int i = 0; i < m.Items.Count; ++i) { Item item = m.Items[i]; entries[i] = new ItemListEntry($"{item.Layer}: {item.GetType().Name}", item.ItemID, item.Hue); } return entries; } private class EquipMenu : ItemListMenu { private Mobile m_Mobile; public EquipMenu(Mobile from, Mobile m, ItemListEntry[] entries) : base("Equipment", entries) { m_Mobile = m; CommandLogging.WriteLine(from, "{0} {1} viewing equipment of {2}", from.AccessLevel, CommandLogging.Format(from), CommandLogging.Format(m)); } public override void OnResponse(NetState state, int index) { if (index >= 0 && index < m_Mobile.Items.Count) { Item item = m_Mobile.Items[index]; state.Mobile.SendMenu(new EquipDetailsMenu(m_Mobile, item)); } } private class EquipDetailsMenu : QuestionMenu { private Item m_Item; private Mobile m_Mobile; public EquipDetailsMenu(Mobile m, Item item) : base($"{item.Layer}: {item.GetType().Name}", new[] { "Move", "Delete", "Props" }) { m_Mobile = m; m_Item = item; } public override void OnCancel(NetState state) { state.Mobile.SendMenu(new EquipMenu(state.Mobile, m_Mobile, GetEquip(m_Mobile))); } public override void OnResponse(NetState state, int index) { if (index == 0) { CommandLogging.WriteLine(state.Mobile, "{0} {1} moving equipment item {2} of {3}", state.Mobile.AccessLevel, CommandLogging.Format(state.Mobile), CommandLogging.Format(m_Item), CommandLogging.Format(m_Mobile)); state.Mobile.Target = new MoveTarget(m_Item); } else if (index == 1) { CommandLogging.WriteLine(state.Mobile, "{0} {1} deleting equipment item {2} of {3}", state.Mobile.AccessLevel, CommandLogging.Format(state.Mobile), CommandLogging.Format(m_Item), CommandLogging.Format(m_Mobile)); m_Item.Delete(); } else if (index == 2) { CommandLogging.WriteLine(state.Mobile, "{0} {1} opening properties for equipment item {2} of {3}", state.Mobile.AccessLevel, CommandLogging.Format(state.Mobile), CommandLogging.Format(m_Item), CommandLogging.Format(m_Mobile)); state.Mobile.SendGump(new PropertiesGump(state.Mobile, m_Item)); } } } } } private class BankTarget : Target { public BankTarget() : base(-1, false, TargetFlags.None) { } protected override void OnTarget(Mobile from, object targeted) { if (targeted is Mobile m) { BankBox box = m.Player ? m.BankBox : m.FindBankNoCreate(); if (box != null) { CommandLogging.WriteLine(from, "{0} {1} opening bank box of {2}", from.AccessLevel, CommandLogging.Format(from), CommandLogging.Format(m)); if (from == m) box.Open(); else box.DisplayTo(from); } else { from.SendMessage("They have no bank box."); } } } } private class DismountTarget : Target { public DismountTarget() : base(-1, false, TargetFlags.None) { } protected override void OnTarget(Mobile from, object targeted) { if (targeted is Mobile targ) { CommandLogging.WriteLine(from, "{0} {1} dismounting {2}", from.AccessLevel, CommandLogging.Format(from), CommandLogging.Format(targ)); for (int i = 0; i < targ.Items.Count; ++i) { Item item = targ.Items[i]; if (item is IMountItem mountItem) { IMount mount = mountItem.Mount; if (mount != null) mount.Rider = null; if (targ.Items.IndexOf(item) == -1) --i; } } for (int i = 0; i < targ.Items.Count; ++i) { Item item = targ.Items[i]; if (item.Layer == Layer.Mount) { item.Delete(); --i; } } } } } private class ClientTarget : Target { public ClientTarget() : base(-1, false, TargetFlags.None) { } protected override void OnTarget(Mobile from, object targeted) { if (targeted is Mobile targ && targ.NetState != null) { CommandLogging.WriteLine(from, "{0} {1} opening client menu of {2}", from.AccessLevel, CommandLogging.Format(from), CommandLogging.Format(targ)); from.SendGump(new ClientGump(from, targ.NetState)); } } } private class StuckMenuTarget : Target { public StuckMenuTarget() : base(-1, false, TargetFlags.None) { } protected override void OnTarget(Mobile from, object targeted) { if (targeted is Mobile mobile) { if (mobile.AccessLevel >= from.AccessLevel && mobile != from) from.SendMessage("You can't do that to someone with higher Accesslevel than you!"); else from.SendGump(new StuckMenu(from, mobile, false)); } } } } }