using System.Collections.Generic; using Server.Accounting; using Server.Items; using Server.Multis; using Server.Network; using Server.Targeting; namespace Server.Gumps { public class ViewHousesGump : Gump { private const int White16 = 0x7FFF; private const int White = 0xFFFFFF; private Mobile m_From; private List m_List; private BaseHouse m_Selection; public ViewHousesGump(Mobile from, List list, BaseHouse sel) : base(50, 40) { m_From = from; m_List = list; m_Selection = sel; from.CloseGump(); AddPage(0); AddBackground(0, 0, 240, 360, 5054); AddBlackAlpha(10, 10, 220, 340); if (sel?.Deleted != false) { m_Selection = null; AddHtml(35, 15, 120, 20, Color("House Type", White)); if (list.Count == 0) AddHtml(35, 40, 160, 40, Color("There were no houses found for that player.", White)); AddImage(190, 17, 0x25EA); AddImage(207, 17, 0x25E6); int page = 0; for (int i = 0; i < list.Count; ++i) { if (i % 15 == 0) { if (page > 0) AddButton(207, 17, 0x15E1, 0x15E5, 0, GumpButtonType.Page, page + 1); AddPage(++page); if (page > 1) AddButton(190, 17, 0x15E3, 0x15E7, 0, GumpButtonType.Page, page - 1); } object name = FindHouseName(list[i]); AddHtml(15, 40 + i % 15 * 20, 20, 20, Color($"{i + 1}.", White)); if (name is int nameInt) AddHtmlLocalized(35, 40 + i % 15 * 20, 160, 20, nameInt, White16); else AddHtml(35, 40 + i % 15 * 20, 160, 20, Color(name.ToString(), White)); AddButton(198, 39 + i % 15 * 20, 4005, 4007, i + 1); } } else { string location; Map map = sel.Map; string houseName = sel.Sign == null ? "An Unnamed House" : sel.Sign.GetName(); string owner = sel.Owner == null ? "nobody" : sel.Owner.Name; int xLong = 0, yLat = 0, xMins = 0, yMins = 0; bool xEast = false, ySouth = false; bool valid = Sextant.Format(sel.Location, map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast, ref ySouth); if (valid) location = $"{yLat}° {yMins}'{(ySouth ? "S" : "N")}, {xLong}° {xMins}'{(xEast ? "E" : "W")}"; else location = "unknown"; AddHtml(10, 15, 220, 20, Color(Center("House Properties"), White)); AddHtml(15, 40, 210, 20, Color("Facet:", White)); AddHtml(15, 40, 210, 20, Color(Right(map == null ? "(null)" : map.Name), White)); AddHtml(15, 60, 210, 20, Color("Location:", White)); AddHtml(15, 60, 210, 20, Color(Right(sel.Location.ToString()), White)); AddHtml(15, 80, 210, 20, Color("Sextant:", White)); AddHtml(15, 80, 210, 20, Color(Right(location), White)); AddHtml(15, 100, 210, 20, Color("Owner:", White)); AddHtml(15, 100, 210, 20, Color(Right(owner), White)); AddHtml(15, 120, 210, 20, Color("Name:", White)); AddHtml(15, 120, 210, 20, Color(Right(houseName), White)); AddHtml(15, 140, 210, 20, Color("Friends:", White)); AddHtml(15, 140, 210, 20, Color(Right(sel.Friends.Count.ToString()), White)); AddHtml(15, 160, 210, 20, Color("Co-Owners:", White)); AddHtml(15, 160, 210, 20, Color(Right(sel.CoOwners.Count.ToString()), White)); AddHtml(15, 180, 210, 20, Color("Bans:", White)); AddHtml(15, 180, 210, 20, Color(Right(sel.Bans.Count.ToString()), White)); AddHtml(15, 200, 210, 20, Color("Decays:", White)); AddHtml(15, 200, 210, 20, Color(Right(sel.CanDecay ? "Yes" : "No"), White)); AddHtml(15, 220, 210, 20, Color("Decay Level:", White)); AddHtml(15, 220, 210, 20, Color(Right(sel.DecayLevel.ToString()), White)); AddButton(15, 245, 4005, 4007, 1); AddHtml(50, 245, 120, 20, Color("Go to house", White)); AddButton(15, 265, 4005, 4007, 2); AddHtml(50, 265, 120, 20, Color("Open house menu", White)); AddButton(15, 285, 4005, 4007, 3); AddHtml(50, 285, 120, 20, Color("Demolish house", White)); AddButton(15, 305, 4005, 4007, 4); AddHtml(50, 305, 120, 20, Color("Refresh house", White)); } } public static void Initialize() { CommandSystem.Register("ViewHouses", AccessLevel.GameMaster, ViewHouses_OnCommand); } [Usage("ViewHouses")] [Description( "Displays a menu listing all houses of a targeted player. The menu also contains specific house details, and options to: go to house, open house menu, and demolish house.")] public static void ViewHouses_OnCommand(CommandEventArgs e) { e.Mobile.BeginTarget(-1, false, TargetFlags.None, ViewHouses_OnTarget); } public static void ViewHouses_OnTarget(Mobile from, object targeted) { if (targeted is Mobile mobile) from.SendGump(new ViewHousesGump(from, GetHouses(mobile), null)); } public static List GetHouses(Mobile owner) { List list = new List(); if (!(owner.Account is Account acct)) list.AddRange(BaseHouse.GetHouses(owner)); else for (int i = 0; i < acct.Length; ++i) { Mobile mob = acct[i]; if (mob != null) list.AddRange(BaseHouse.GetHouses(mob)); } list.Sort(HouseComparer.Instance); return list; } public override void OnResponse(NetState sender, RelayInfo info) { if (m_Selection == null) { int v = info.ButtonID - 1; if (v >= 0 && v < m_List.Count) m_From.SendGump(new ViewHousesGump(m_From, m_List, m_List[v])); } else if (!m_Selection.Deleted) { switch (info.ButtonID) { case 0: { m_From.SendGump(new ViewHousesGump(m_From, m_List, null)); break; } case 1: { Map map = m_Selection.Map; if (map != null && map != Map.Internal) m_From.MoveToWorld(m_Selection.BanLocation, map); m_From.SendGump(new ViewHousesGump(m_From, m_List, m_Selection)); break; } case 2: { m_From.SendGump(new ViewHousesGump(m_From, m_List, m_Selection)); HouseSign sign = m_Selection.Sign; if (sign?.Deleted == false) sign.OnDoubleClick(m_From); break; } case 3: { m_From.SendGump(new ViewHousesGump(m_From, m_List, m_Selection)); m_From.SendGump(new HouseDemolishGump(m_From, m_Selection)); break; } case 4: { m_Selection.RefreshDecay(); m_From.SendGump(new ViewHousesGump(m_From, m_List, m_Selection)); break; } } } } public object FindHouseName(BaseHouse house) { int multiID = house.ItemID; HousePlacementEntry[] entries = HousePlacementEntry.ClassicHouses; for (int i = 0; i < entries.Length; ++i) if (entries[i].MultiID == multiID) return entries[i].Description; entries = HousePlacementEntry.TwoStoryFoundations; for (int i = 0; i < entries.Length; ++i) if (entries[i].MultiID == multiID) return entries[i].Description; entries = HousePlacementEntry.ThreeStoryFoundations; for (int i = 0; i < entries.Length; ++i) if (entries[i].MultiID == multiID) return entries[i].Description; return house.GetType().Name; } public string Right(string text) => $"
{text}
"; public string Center(string text) => $"
{text}
"; public string Color(string text, int color) => $"{text}"; public void AddBlackAlpha(int x, int y, int width, int height) { AddImageTiled(x, y, width, height, 2624); AddAlphaRegion(x, y, width, height); } private class HouseComparer : IComparer { public static readonly IComparer Instance = new HouseComparer(); public int Compare(BaseHouse x, BaseHouse y) => x?.BuiltOn.CompareTo(y?.BuiltOn) ?? 0; } } }