namespace Server.Items { [Flippable(0x144f, 0x1454)] public class DaemonChest : BaseArmor { [Constructible] public DaemonChest() : base(0x144F) { Weight = 6.0; Hue = 0x648; ArmorAttributes.SelfRepair = 1; } public DaemonChest(Serial serial) : base(serial) { } public override int BasePhysicalResistance => 6; public override int BaseFireResistance => 6; public override int BaseColdResistance => 7; public override int BasePoisonResistance => 5; public override int BaseEnergyResistance => 7; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override int AosStrReq => 60; public override int OldStrReq => 40; public override int OldDexBonus => -6; public override int ArmorBase => 46; public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override int LabelNumber => 1041372; // daemon bone armor public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Weight == 1.0) Weight = 6.0; if (ArmorAttributes.SelfRepair == 0) ArmorAttributes.SelfRepair = 1; } } }