using Server.Guilds; using Server.Multis; using Server.Prompts; namespace Server.Items { public class GuildDeed : Item { [Constructible] public GuildDeed() : base(0x14F0) => Weight = 1.0; public GuildDeed(Serial serial) : base(serial) { } public override int LabelNumber => 1041055; // a guild deed public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Weight == 0.0) Weight = 1.0; } public override void OnDoubleClick(Mobile from) { if (Guild.NewGuildSystem) return; if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else if (from.Guild != null) { from.SendLocalizedMessage(501137); // You must resign from your current guild before founding another! } else { BaseHouse house = BaseHouse.FindHouseAt(from); if (house == null) { from.SendLocalizedMessage(501138); // You can only place a guildstone in a house. } else if (house.FindGuildstone() != null) { from.SendLocalizedMessage(501142); //Only one guildstone may reside in a given house. } else if (!house.IsOwner(from)) { from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own! } else { from.SendLocalizedMessage(1013060); // Enter new guild name (40 characters max): from.Prompt = new InternalPrompt(this); } } } private class InternalPrompt : Prompt { private GuildDeed m_Deed; public InternalPrompt(GuildDeed deed) => m_Deed = deed; public override void OnResponse(Mobile from, string text) { if (m_Deed.Deleted) return; if (!m_Deed.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else if (from.Guild != null) { from.SendLocalizedMessage(501137); // You must resign from your current guild before founding another! } else { BaseHouse house = BaseHouse.FindHouseAt(from); if (house == null) { from.SendLocalizedMessage(501138); // You can only place a guildstone in a house. } else if (house.FindGuildstone() != null) { from.SendLocalizedMessage(501142); //Only one guildstone may reside in a given house. } else if (!house.IsOwner(from)) { from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own! } else { m_Deed.Delete(); if (text.Length > 40) text = text.Substring(0, 40); Guild guild = new Guild(from, text, "none"); from.Guild = guild; from.GuildTitle = "Guildmaster"; Guildstone stone = new Guildstone(guild); stone.MoveToWorld(from.Location, from.Map); guild.Guildstone = stone; } } } public override void OnCancel(Mobile from) { from.SendLocalizedMessage(501145); // Placement of guildstone cancelled. } } } }