using System; using Server.Items; using Server.Mobiles; using Server.Network; using Server.Spells; using Server.Spells.Necromancy; using Server.Spells.Ninjitsu; namespace Server { public class PoisonImpl : Poison { private int m_Count, m_MessageInterval; // Timers private TimeSpan m_Delay; private TimeSpan m_Interval; // Info // Damage private int m_Minimum, m_Maximum; private double m_Scalar; public PoisonImpl(string name, int level, int min, int max, double percent, double delay, double interval, int count, int messageInterval) { Name = name; Level = level; m_Minimum = min; m_Maximum = max; m_Scalar = percent * 0.01; m_Delay = TimeSpan.FromSeconds(delay); m_Interval = TimeSpan.FromSeconds(interval); m_Count = count; m_MessageInterval = messageInterval; } public override string Name{ get; } public override int Level{ get; } [CallPriority(10)] public static void Configure() { if (Core.AOS) { Register(new PoisonImpl("Lesser", 0, 4, 16, 7.5, 3.0, 2.25, 10, 4)); Register(new PoisonImpl("Regular", 1, 8, 18, 10.0, 3.0, 3.25, 10, 3)); Register(new PoisonImpl("Greater", 2, 12, 20, 15.0, 3.0, 4.25, 10, 2)); Register(new PoisonImpl("Deadly", 3, 16, 30, 30.0, 3.0, 5.25, 15, 2)); Register(new PoisonImpl("Lethal", 4, 20, 50, 35.0, 3.0, 5.25, 20, 2)); } else { Register(new PoisonImpl("Lesser", 0, 4, 26, 2.500, 3.5, 3.0, 10, 2)); Register(new PoisonImpl("Regular", 1, 5, 26, 3.125, 3.5, 3.0, 10, 2)); Register(new PoisonImpl("Greater", 2, 6, 26, 6.250, 3.5, 3.0, 10, 2)); Register(new PoisonImpl("Deadly", 3, 7, 26, 12.500, 3.5, 4.0, 10, 2)); Register(new PoisonImpl("Lethal", 4, 9, 26, 25.000, 3.5, 5.0, 10, 2)); } } public static Poison IncreaseLevel(Poison oldPoison) { Poison newPoison = oldPoison == null ? null : GetPoison(oldPoison.Level + 1); return newPoison ?? oldPoison; } public override Timer ConstructTimer(Mobile m) => new PoisonTimer(m, this); public class PoisonTimer : Timer { private int m_Index; private int m_LastDamage; private Mobile m_Mobile; private PoisonImpl m_Poison; public PoisonTimer(Mobile m, PoisonImpl p) : base(p.m_Delay, p.m_Interval) { From = m; m_Mobile = m; m_Poison = p; } public Mobile From{ get; set; } protected override void OnTick() { if (Core.AOS && m_Poison.Level < 4 && TransformationSpellHelper.UnderTransformation(m_Mobile, typeof(VampiricEmbraceSpell)) || m_Poison.Level < 3 && OrangePetals.UnderEffect(m_Mobile) || AnimalForm.UnderTransformation(m_Mobile, typeof(Unicorn))) if (m_Mobile.CurePoison(m_Mobile)) { m_Mobile.LocalOverheadMessage(MessageType.Emote, 0x3F, true, "* You feel yourself resisting the effects of the poison *"); m_Mobile.NonlocalOverheadMessage(MessageType.Emote, 0x3F, true, $"* {m_Mobile.Name} seems resistant to the poison *"); Stop(); return; } if (m_Index++ == m_Poison.m_Count) { m_Mobile.SendLocalizedMessage(502136); // The poison seems to have worn off. m_Mobile.Poison = null; Stop(); return; } int damage; if (!Core.AOS && m_LastDamage != 0 && Utility.RandomBool()) { damage = m_LastDamage; } else { damage = 1 + (int)(m_Mobile.Hits * m_Poison.m_Scalar); if (damage < m_Poison.m_Minimum) damage = m_Poison.m_Minimum; else if (damage > m_Poison.m_Maximum) damage = m_Poison.m_Maximum; m_LastDamage = damage; } From?.DoHarmful(m_Mobile, true); if (m_Mobile is IHonorTarget honorTarget) honorTarget.ReceivedHonorContext?.OnTargetPoisoned(); AOS.Damage(m_Mobile, From, damage, 0, 0, 0, 100, 0); if (0.60 <= Utility.RandomDouble() ) // OSI: randomly revealed between first and third damage tick, guessing 60% chance m_Mobile.RevealingAction(); if (m_Index % m_Poison.m_MessageInterval == 0) m_Mobile.OnPoisoned(From, m_Poison, m_Poison); } } } }