using System.Collections.Generic; using System.Linq; using Server.Targeting; namespace Server.Spells.Seventh { public class MeteorSwarmSpell : MagerySpell, ISpellTargetingPoint3D { private static SpellInfo m_Info = new SpellInfo( "Meteor Swarm", "Flam Kal Des Ylem", 233, 9042, false, Reagent.Bloodmoss, Reagent.MandrakeRoot, Reagent.SulfurousAsh, Reagent.SpidersSilk ); public MeteorSwarmSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Seventh; public override bool DelayedDamage => true; public override void OnCast() { Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, Core.ML ? 10 : 12); } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { SpellHelper.Turn(Caster, p); if (p is Item item) p = item.GetWorldLocation(); List targets; Map map = Caster.Map; bool playerVsPlayer = false; if (map != null) { IPooledEnumerable eable = map.GetMobilesInRange(new Point3D(p), 2); targets = eable.Where(m => { if (Caster == m || !SpellHelper.ValidIndirectTarget(Caster, m) || !Caster.CanBeHarmful(m, false) || Core.AOS && !Caster.InLOS(m)) return false; if (m.Player) playerVsPlayer = true; return true; }).ToList(); eable.Free(); } else { targets = new List(); } double damage; damage = Core.AOS ? GetNewAosDamage(51, 1, 5, playerVsPlayer) : Utility.Random(27, 22); if (targets.Count > 0) { Effects.PlaySound(p, Caster.Map, 0x160); if (Core.AOS && targets.Count > 2) damage = damage * 2 / targets.Count; else if (!Core.AOS) damage /= targets.Count; for (int i = 0; i < targets.Count; ++i) { Mobile m = targets[i]; double toDeal = damage; if (!Core.AOS && CheckResisted(m)) { damage *= 0.5; m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } toDeal *= GetDamageScalar(m); Caster.DoHarmful(m); SpellHelper.Damage(this, m, toDeal, 0, 100, 0, 0, 0); Caster.MovingParticles(m, 0x36D4, 7, 0, false, true, 9501, 1, 0, 0x100); } } } FinishSequence(); } } }