/************************************************************************* * ModernUO * * Copyright (C) 2019 - ModernUO Development Team * * Email: hi@modernuo.com * * File: ServerConnectionHandler.cs * * Created: 2020/04/12 - Updated: 2020/04/12 * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using System; using System.Buffers; using System.IO.Pipelines; using System.Threading.Tasks; using Microsoft.AspNetCore.Connections; using Microsoft.Extensions.Logging; namespace Server.Network { public class ServerConnectionHandler : ConnectionHandler { private readonly IMessagePumpService _messagePumpService; private readonly ILogger _logger; public ServerConnectionHandler( IMessagePumpService messagePumpService, ILogger logger ) { _messagePumpService = messagePumpService; _logger = logger; } public override async Task OnConnectedAsync(ConnectionContext connection) { if (!VerifySocket(connection)) { Release(connection); return; } NetState ns = new NetState(connection); TcpServer.Instances.Add(ns); _logger.LogInformation($"Client: {ns}: Connected. [{TcpServer.Instances.Count} Online]"); connection.ConnectionClosed.Register(() => { TcpServer.Instances.Remove(ns); }); await ProcessIncoming(ns); } private async Task ProcessIncoming(NetState ns) { var inPipe = ns.Connection.Transport.Input; while (true) { if (NetState.AsyncState.Paused) continue; try { ReadResult result = await inPipe.ReadAsync(); if (result.IsCanceled || result.IsCompleted) return; ReadOnlySequence seq = result.Buffer; if (seq.IsEmpty) break; int pos = PacketHandlers.ProcessPacket(_messagePumpService, ns, seq); if (pos <= 0) break; inPipe.AdvanceTo(seq.Slice(0, pos).End); } catch { // ignored } } inPipe.Complete(); } private static bool VerifySocket(ConnectionContext connection) { try { SocketConnectEventArgs args = new SocketConnectEventArgs(connection); EventSink.InvokeSocketConnect(args); return args.AllowConnection; } catch (Exception ex) { NetState.TraceException(ex); return false; } } private static void Release(ConnectionContext connection) { try { connection.Abort(new ConnectionAbortedException("Failed socket verification.")); } catch (Exception ex) { NetState.TraceException(ex); } try { // TODO: Is this needed? connection.DisposeAsync(); } catch (Exception ex) { NetState.TraceException(ex); } } } }