using System; using System.Collections.Generic; using System.Linq; using Server; using Server.Commands; using Server.Engines.Spawners; namespace Server.Engines.Tasks; public static class TaskManager { private static Timer _timer30Min; private static Timer _timer1Hour; private static Timer _timer24Hour; public static void Initialize() { // 30-Minute Recurring Timer _timer30Min = Timer.DelayCall(TimeSpan.FromMinutes(30), TimeSpan.FromMinutes(30), () => On30MinuteTick(null)); // 1-Hour Recurring Timer _timer1Hour = Timer.DelayCall(TimeSpan.FromHours(1), TimeSpan.FromHours(1), () => On1HourTick(null)); // 24-Hour Recurring Timer _timer24Hour = Timer.DelayCall(TimeSpan.FromHours(24), TimeSpan.FromHours(24), () => On24HourTick(null)); // Register developer commands for manual testing CommandSystem.Register("ForceTask30", AccessLevel.Developer, e => On30MinuteTick(e.Mobile)); CommandSystem.Register("ForceTask1H", AccessLevel.Developer, e => On1HourTick(e.Mobile)); CommandSystem.Register("ForceTask24H", AccessLevel.Developer, e => On24HourTick(e.Mobile)); } // ========================================== // 30-MINUTE INTERVAL LOGIC (Trap Reshuffle) // ========================================== public static void On30MinuteTick(Mobile from = null) { } // ========================================== // 1-HOUR INTERVAL LOGIC // ========================================== public static void On1HourTick(Mobile from = null) { // Add hourly tasks here } // ========================================== // 24-HOUR INTERVAL LOGIC // ========================================== public static void On24HourTick(Mobile from = null) { // Add daily tasks here } }