/************************************************************************* * ModernUO * * Copyright (C) 2019-2021 - ModernUO Development Team * * Email: hi@modernuo.com * * File: ProtocolExtension.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ namespace Server.Network { public static class ProtocolExtensions { public static PacketHandler[] Register(byte packetId) { var packetHandlers = new PacketHandler[0x100]; void DecodeBundledPacket(NetState state, CircularBufferReader reader, ref int packetLength) { int cmd = reader.ReadByte(); PacketHandler ph = cmd >= 0 && cmd < packetHandlers.Length ? packetHandlers[cmd] : null; if (ph == null) { return; } if (ph.Ingame && state.Mobile == null) { state.LogInfo("Sent in-game packet (0x{0:X2}x{1:X2}) before having been attached to a mobile", packetId, cmd); state.Disconnect("Sent in-game packet before being attached to a mobile."); } else if (ph.Ingame && state.Mobile.Deleted) { state.Disconnect(string.Empty); } else { ph.OnReceive(state, reader, ref packetLength); } } IncomingPackets.Register(packetId, 0, false, DecodeBundledPacket); return packetHandlers; } } }