namespace Server.Items { [Flippable(0x905, 0x4070)] [Serializable(0)] public partial class GlassStaff : BaseStaff { [Constructible] public GlassStaff() : base(0x905) => Weight = 4.0; public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike; public override int AosStrengthReq => 20; public override int AosMinDamage => 11; public override int AosMaxDamage => 14; public override float MlSpeed => 2.25f; public override int InitMinHits => 31; public override int InitMaxHits => 70; public override int RequiredRaces => Race.AllowGargoylesOnly; } }