namespace Server.Items { [Flippable(0x90B, 0x4074)] [Serializable(0)] public partial class DreadSword : BaseSword { [Constructible] public DreadSword() : base(0x90B) { } public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow; public override int AosStrengthReq => 35; public override int AosMinDamage => 14; public override int AosMaxDamage => 18; public override float MlSpeed => 3.50f; public override int DefHitSound => 0x237; public override int DefMissSound => 0x23A; public override int InitMinHits => 31; public override int InitMaxHits => 110; public override int RequiredRaces => Race.AllowGargoylesOnly; } }