/************************************************************************* * ModernUO * * Copyright (C) 2019-2020 - ModernUO Development Team * * Email: hi@modernuo.com * * File: MessagePumpService.cs * * Created: 2020/04/12 - Updated: 2020/04/12 * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using System.Buffers; using System.Collections.Concurrent; namespace Server.Network { public interface IMessagePumpService { void QueueWork(NetState ns, IMemoryOwner memOwner, OnPacketReceive onReceive); void DoWork(); } public class MessagePumpService : IMessagePumpService { private readonly ConcurrentQueue m_WorkQueue = new ConcurrentQueue(); public void QueueWork(NetState ns, IMemoryOwner memOwner, OnPacketReceive onReceive) { m_WorkQueue.Enqueue(new Work(ns, memOwner, onReceive)); Core.Set(); } public void DoWork() { var count = 0; while (!m_WorkQueue.IsEmpty && count++ < 250) { if (!m_WorkQueue.TryDequeue(out var work)) break; work.OnReceive(work.State, new PacketReader(new ReadOnlySequence(work.MemoryOwner.Memory))); work.MemoryOwner.Dispose(); } } private class Work { public readonly NetState State; // TODO: Force dispose? public readonly IMemoryOwner MemoryOwner; public readonly OnPacketReceive OnReceive; public Work(NetState ns, IMemoryOwner memOwner, OnPacketReceive onReceive) { State = ns; MemoryOwner = memOwner; OnReceive = onReceive; } } } }