using Server; using Server.Engines.VeteranRewards; using Server.Network; using Server.Tests; using Server.Tests.Network; using Xunit; namespace UOContent.Tests; [Collection("Sequential UOContent Tests")] public class CharacterStatuePacketTests { [Theory] [InlineData(0x1024u, 1, 100, 200)] public void TestSendStatueAnimation(uint s, int status, int anim, int frame) { var expected = new UpdateStatueAnimation((Serial)s, status, anim, frame).Compile(); using var ns = PacketTestUtilities.CreateTestNetState(); ns.SendStatueAnimation((Serial)s, status, anim, frame); var result = ns.SendBuffer.GetReadSpan(); AssertThat.Equal(result, expected); } }