using Server.Items; using Server.Tests; using Server.Tests.Network; using Xunit; namespace UOContent.Tests; [Collection("Sequential UOContent Tests")] public class WeaponAbilityPacketTests { [Theory] [InlineData(0, true)] [InlineData(0, false)] [InlineData(100, true)] [InlineData(1000, false)] public void TestSpecialAbility(int abilityId, bool active) { var expected = new ToggleSpecialAbility(abilityId, active).Compile(); using var ns = PacketTestUtilities.CreateTestNetState(); ns.SendToggleSpecialAbility(abilityId, active); var result = ns.SendBuffer.GetReadSpan(); AssertThat.Equal(result, expected); } [Fact] public void TestClearAbility() { var expected = new ClearWeaponAbility().Compile(); using var ns = PacketTestUtilities.CreateTestNetState(); ns.SendClearWeaponAbility(); var result = ns.SendBuffer.GetReadSpan(); AssertThat.Equal(result, expected); } }