/************************************************************************* * ModernUO * * Copyright 2019-2026 - ModernUO Development Team * * Email: hi@modernuo.com * * File: ChampionSkull.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using ModernUO.Serialization; using Server.Engines.CannedEvil; namespace Server.Items; [SerializationGenerator(2, false)] public partial class ChampionSkull : Item { [InvalidateProperties] [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private ChampionSkullType _type; public override int LabelNumber => 1049479 + (int)_type; [Constructible] public ChampionSkull(ChampionSkullType type) : base(0x1AE1) { _type = type; LootType = LootType.Cursed; // TODO: All hue values Hue = type switch { ChampionSkullType.Power => 0x159, ChampionSkullType.Venom => 0x172, ChampionSkullType.Greed => 0x1EE, ChampionSkullType.Death => 0x025, ChampionSkullType.Pain => 0x035, _ => Hue }; } private void Deserialize(IGenericReader reader, int version) { _type = (ChampionSkullType)reader.ReadInt(); } }