/************************************************************************* * ModernUO * * Copyright 2019-2026 - ModernUO Development Team * * Email: hi@modernuo.com * * File: ChampionSkullPlatform.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using ModernUO.Serialization; using Server.Items; using Server.Mobiles; namespace Server.Engines.CannedEvil; [SerializationGenerator(0, false)] public partial class ChampionSkullPlatform : BaseAddon { [SerializableField(0)] private ChampionSkullBrazier _power; [SerializableField(1)] private ChampionSkullBrazier _enlightenment; [SerializableField(2)] private ChampionSkullBrazier _venom; [SerializableField(3)] private ChampionSkullBrazier _pain; [SerializableField(4)] private ChampionSkullBrazier _greed; [SerializableField(5)] private ChampionSkullBrazier _death; [Constructible] public ChampionSkullPlatform() { AddComponent(new AddonComponent(0x71A), -1, -1, -1); AddComponent(new AddonComponent(0x709), 0, -1, -1); AddComponent(new AddonComponent(0x709), 1, -1, -1); AddComponent(new AddonComponent(0x709), -1, 0, -1); AddComponent(new AddonComponent(0x709), 0, 0, -1); AddComponent(new AddonComponent(0x709), 1, 0, -1); AddComponent(new AddonComponent(0x709), -1, 1, -1); AddComponent(new AddonComponent(0x709), 0, 1, -1); AddComponent(new AddonComponent(0x71B), 1, 1, -1); AddComponent(new AddonComponent(0x50F), 0, -1, 4); AddComponent(_power = new ChampionSkullBrazier(this, ChampionSkullType.Power), 0, -1, 5); AddComponent(new AddonComponent(0x50F), 1, -1, 4); AddComponent(_enlightenment = new ChampionSkullBrazier(this, ChampionSkullType.Enlightenment), 1, -1, 5); AddComponent(new AddonComponent(0x50F), -1, 0, 4); AddComponent(_venom = new ChampionSkullBrazier(this, ChampionSkullType.Venom), -1, 0, 5); AddComponent(new AddonComponent(0x50F), 1, 0, 4); AddComponent(_pain = new ChampionSkullBrazier(this, ChampionSkullType.Pain), 1, 0, 5); AddComponent(new AddonComponent(0x50F), -1, 1, 4); AddComponent(_greed = new ChampionSkullBrazier(this, ChampionSkullType.Greed), -1, 1, 5); AddComponent(new AddonComponent(0x50F), 0, 1, 4); AddComponent(_death = new ChampionSkullBrazier(this, ChampionSkullType.Death), 0, 1, 5); AddonComponent comp = new LocalizedAddonComponent(0x20D2, 1049495) { Hue = 0x482 }; AddComponent(comp, 0, 0, 5); comp = new LocalizedAddonComponent(0x0BCF, 1049496) { Hue = 0x482 }; AddComponent(comp, 0, 2, -7); comp = new LocalizedAddonComponent(0x0BD0, 1049497) { Hue = 0x482 }; AddComponent(comp, 2, 0, -7); } public void Validate() { if (Validate(_power) && Validate(_enlightenment) && Validate(_venom) && Validate(_pain) && Validate(_greed) && Validate(_death)) { Mobile harrower = Harrower.Spawn(new Point3D(X, Y, Z + 6), Map); if (harrower == null) { return; } Clear(_power); Clear(_enlightenment); Clear(_venom); Clear(_pain); Clear(_greed); Clear(_death); } } public static void Clear(ChampionSkullBrazier brazier) { if (brazier != null) { Effects.SendBoltEffect(brazier); brazier.Skull?.Delete(); } } public static bool Validate(ChampionSkullBrazier brazier) => brazier is { Skull: { Deleted: false } }; }