using System; using System.Collections.Generic; using Server.Gumps; using Server.Mobiles; using Server.Network; namespace Server.Engines.ConPVP { public class AcceptDuelGump : Gump { private const int LabelColor32 = 0xFFFFFF; private const int BlackColor32 = 0x000008; private static readonly Dictionary> m_IgnoreLists = new(); private readonly Mobile m_Challenged; private readonly Mobile m_Challenger; private readonly DuelContext m_Context; private readonly Participant m_Participant; private readonly int m_Slot; private bool m_Active = true; public override bool Singleton => true; public AcceptDuelGump(Mobile challenger, Mobile challenged, DuelContext context, Participant p, int slot) : base( 50, 50 ) { m_Challenger = challenger; m_Challenged = challenged; m_Context = context; m_Participant = p; m_Slot = slot; Closable = false; AddPage(0); // AddBackground( 0, 0, 400, 220, 9150 ); AddBackground(1, 1, 398, 218, 3600); // AddBackground( 16, 15, 369, 189, 9100 ); AddImageTiled(16, 15, 369, 189, 3604); AddAlphaRegion(16, 15, 369, 189); AddImage(215, -43, 0xEE40); // AddImage( 330, 141, 0x8BA ); var duelChallengeBlack = "Duel Challenge".Center(BlackColor32); AddHtml(22 - 1, 22, 294, 20, duelChallengeBlack); AddHtml(22 + 1, 22, 294, 20, duelChallengeBlack); AddHtml(22, 22 - 1, 294, 20, duelChallengeBlack); AddHtml(22, 22 + 1, 294, 20, duelChallengeBlack); AddHtml(22, 22, 294, 20, "Duel Challenge".Center(LabelColor32)); var accept = p.Contains(challenger) ? $"You have been asked to join sides with {challenger.Name} in a duel. Do you accept?" : $"You have been challenged to a duel from {challenger.Name}. Do you accept?"; var acceptBlack = accept.Color(BlackColor32); AddHtml(22 - 1, 50, 294, 40, acceptBlack); AddHtml(22 + 1, 50, 294, 40, acceptBlack); AddHtml(22, 50 - 1, 294, 40, acceptBlack); AddHtml(22, 50 + 1, 294, 40, acceptBlack); AddHtml(22, 50, 294, 40, accept.Color(0xB0C868)); AddImageTiled(32, 88, 264, 1, 9107); AddImageTiled(42, 90, 264, 1, 9157); var yesBlack = "Yes, I will fight this duel.".Color(BlackColor32); AddRadio(24, 100, 9727, 9730, true, 1); AddHtml(60 - 1, 105, 250, 20, yesBlack); AddHtml(60 + 1, 105, 250, 20, yesBlack); AddHtml(60, 105 - 1, 250, 20, yesBlack); AddHtml(60, 105 + 1, 250, 20, yesBlack); AddHtml(60, 105, 250, 20, "Yes, I will fight this duel.".Color(LabelColor32)); var noBlack = "No, I do not wish to fight.".Color(BlackColor32); AddRadio(24, 135, 9727, 9730, false, 2); AddHtml(60 - 1, 140, 250, 20, noBlack); AddHtml(60 + 1, 140, 250, 20, noBlack); AddHtml(60, 140 - 1, 250, 20, noBlack); AddHtml(60, 140 + 1, 250, 20, noBlack); AddHtml(60, 140, 250, 20, "No, I do not wish to fight.".Color(LabelColor32)); var noAskBlack = "No, knave. Do not ask again.".Color(BlackColor32); AddRadio(24, 170, 9727, 9730, false, 3); AddHtml(60 - 1, 175, 250, 20, noAskBlack); AddHtml(60 + 1, 175, 250, 20, noAskBlack); AddHtml(60, 175 - 1, 250, 20, noAskBlack); AddHtml(60, 175 + 1, 250, 20, noAskBlack); AddHtml(60, 175, 250, 20, "No, knave. Do not ask again.".Color(LabelColor32)); AddButton(314, 173, 247, 248, 1); Timer.StartTimer(TimeSpan.FromSeconds(15.0), AutoReject); } public void AutoReject() { if (!m_Active) { return; } m_Active = false; m_Challenged.CloseGump(); m_Challenger.SendMessage($"{m_Challenged.Name} seems unresponsive."); m_Challenged.SendMessage("You decline the challenge."); } public static void BeginIgnore(Mobile source, Mobile toIgnore) { if (!m_IgnoreLists.TryGetValue(source, out var list)) { m_IgnoreLists[source] = list = new List(); } for (var i = 0; i < list.Count; ++i) { var ie = list[i]; if (ie.Ignored == toIgnore) { ie.Refresh(); return; } if (ie.Expired) { list.RemoveAt(i--); } } list.Add(new IgnoreEntry(toIgnore)); } public static bool IsIgnored(Mobile source, Mobile check) { if (!m_IgnoreLists.TryGetValue(source, out var list)) { return false; } for (var i = 0; i < list.Count; ++i) { var ie = list[i]; if (ie.Expired) { list.RemoveAt(i--); } else if (ie.Ignored == check) { return true; } } return false; } public override void OnResponse(NetState sender, in RelayInfo info) { if (info.ButtonID != 1 || !m_Active || !m_Context.Registered) { return; } m_Active = false; if (!m_Context.Participants.Contains(m_Participant)) { return; } if (info.IsSwitched(1)) { if (m_Challenged is not PlayerMobile pm) { return; } if (pm.DuelContext != null) { if (pm.DuelContext.Initiator == pm) { pm.SendMessage(0x22, "You have already started a duel."); } else { pm.SendMessage(0x22, "You have already been challenged in a duel."); } m_Challenger.SendMessage($"{pm.Name} cannot fight because they are already assigned to another duel."); } else if (DuelContext.CheckCombat(pm)) { pm.SendMessage( 0x22, "You have recently been in combat with another player and must wait before starting a duel." ); m_Challenger.SendMessage( $"{pm.Name} cannot fight because they have recently been in combat with another player." ); } else if (TournamentController.IsActive) { pm.SendMessage(0x22, "A tournament is currently active and you may not duel."); m_Challenger.SendMessage(0x22, "A tournament is currently active and you may not duel."); } else { var added = false; if (m_Slot >= 0 && m_Slot < m_Participant.Players.Length && m_Participant.Players[m_Slot] == null) { added = true; m_Participant.Players[m_Slot] = new DuelPlayer(m_Challenged, m_Participant); } else { for (var i = 0; i < m_Participant.Players.Length; ++i) { if (m_Participant.Players[i] == null) { added = true; m_Participant.Players[i] = new DuelPlayer(m_Challenged, m_Participant); break; } } } if (added) { m_Challenger.SendMessage($"{m_Challenged.Name} has accepted the request."); m_Challenged.SendMessage($"You have accepted the request from {m_Challenger.Name}."); foreach (var g in m_Challenger.GetGumps()) { if (g is ParticipantGump pg && pg.Participant == m_Participant) { m_Challenger.SendGump(new ParticipantGump(m_Challenger, m_Context, m_Participant)); break; } if (g is DuelContextGump dcg && dcg.Context == m_Context) { m_Challenger.SendGump(new DuelContextGump(m_Challenger, m_Context)); break; } } } else { m_Challenger.SendMessage( $"The participant list was full and so {m_Challenged.Name} could not join." ); if (m_Participant.Contains(m_Challenger)) { m_Challenged.SendMessage($"The participant list was full and so you could not join the fight with {m_Challenger.Name}."); } else { m_Challenged.SendMessage($"The participant list was full and so you could not join the fight against {m_Challenger.Name}."); } } } } else { if (info.IsSwitched(3)) { BeginIgnore(m_Challenged, m_Challenger); } m_Challenger.SendMessage($"{m_Challenged.Name} does not wish to fight."); if (m_Participant.Contains(m_Challenger)) { m_Challenged.SendMessage($"You chose not to fight with {m_Challenger.Name}."); } else { m_Challenged.SendMessage($"You chose not to fight against {m_Challenger.Name}."); } } } private class IgnoreEntry { private static readonly TimeSpan ExpireDelay = TimeSpan.FromMinutes(15.0); public readonly Mobile m_Ignored; public DateTime m_Expire; public IgnoreEntry(Mobile ignored) { m_Ignored = ignored; Refresh(); } public Mobile Ignored => m_Ignored; public bool Expired => Core.Now >= m_Expire; public void Refresh() => m_Expire = Core.Now + ExpireDelay; } } }