using System.Collections.Generic; using ModernUO.Serialization; using Server.Items; using Server.Mobiles; namespace Server.Factions; [SerializationGenerator(0, false)] public partial class FactionBoardVendor : BaseFactionVendor { public FactionBoardVendor(Town town, Faction faction) : base(town, faction, "the LumberMan") // NOTE: title inconsistent, as OSI { SetSkill(SkillName.Carpentry, 85.0, 100.0); SetSkill(SkillName.Lumberjacking, 60.0, 83.0); } public override void InitSBInfo() { SBInfos.Add(new SBFactionBoard()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new HalfApron()); } } public class SBFactionBoard : SBInfo { public override IShopSellInfo SellInfo { get; } = new InternalSellInfo(); public override List BuyInfo { get; } = new InternalBuyInfo(); public class InternalBuyInfo : List { public InternalBuyInfo() { for (var i = 0; i < 5; ++i) { Add(new GenericBuyInfo(typeof(Board), 3, 20, 0x1BD7, 0)); } } } public class InternalSellInfo : GenericSellInfo; }