using System; using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class APersonalLetterAddressedToAhie : TransientItem { [Constructible] public APersonalLetterAddressedToAhie() : base(0x14ED, TimeSpan.FromMinutes(30)) => LootType = LootType.Blessed; public override int LabelNumber => 1073128; // A personal letter addressed to: Ahie public override bool Nontransferable => true; public override void AddNameProperties(IPropertyList list) { base.AddNameProperties(list); AddQuestItemProperty(list); } }