using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class AlchemistsBandage : Item { [Constructible] public AlchemistsBandage() : base(0xE21) { LootType = LootType.Blessed; Hue = 0x482; } public override int LabelNumber => 1075452; // Alchemist's Bandage public override bool Nontransferable => true; public override void AddNameProperties(IPropertyList list) { base.AddNameProperties(list); AddQuestItemProperty(list); } }