using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class NibbetSatchel : Backpack { [Constructible] public NibbetSatchel() { Hue = Utility.RandomBrightHue(); DropItem(new TinkerTools()); DropItem( Utility.Random(10) switch { 0 => new Springs(3), 1 => new Axle(3), 2 => new Hinge(3), 3 => new Key(), 4 => new Scissors(), 5 => new BarrelTap(), 6 => new BarrelHoops(), 7 => new Gears(3), 8 => new Lockpick(3), _ => new ClockFrame(3) // 9 } ); } }