using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class OfficialSealingWax : Item { [Constructible] public OfficialSealingWax() : base(0x1426) { LootType = LootType.Blessed; Hue = 0x84; } public override int LabelNumber => 1072744; // Official Sealing Wax public override bool Nontransferable => true; public override void AddNameProperties(IPropertyList list) { base.AddNameProperties(list); AddQuestItemProperty(list); } }