using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class PrismaticAmber : Amber { [Constructible] public PrismaticAmber() { } public override int LabelNumber => 1075299; // Prismatic Amber public override void AddNameProperties(IPropertyList list) { base.AddNameProperties(list); list.Add(1075269); // Destroyed when dropped } public override bool DropToWorld(Mobile from, Point3D p) { var ret = base.DropToWorld(from, p); if (ret) { DestroyItem(from); } return ret; } public override bool DropToMobile(Mobile from, Mobile target, Point3D p) { var ret = base.DropToMobile(from, target, p); if (ret) { DestroyItem(from); } return ret; } public override bool DropToItem(Mobile from, Item target, Point3D p) { var ret = base.DropToItem(from, target, p); if (ret && Parent != from.Backpack) { DestroyItem(from); } return ret; } public virtual void DestroyItem(Mobile from) { from.SendLocalizedMessage(500424); // You destroyed the item. Delete(); } }