using System; using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class SpeckledPoisonSac : TransientItem { [Constructible] public SpeckledPoisonSac() : base(0x23A, TimeSpan.FromHours(1)) => LootType = LootType.Blessed; public override int LabelNumber => 1073133; // Speckled Poison Sac }