using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class UnicornRibs : Item { [Constructible] public UnicornRibs(int amount = 1) : base(0x9F1) { LootType = LootType.Blessed; Hue = 0x14B; Stackable = true; Amount = amount; } public override int LabelNumber => 1074611; // Unicorn Ribs }