using ModernUO.Serialization; namespace Server.Mobiles; [SerializationGenerator(0, false)] public partial class GiantIceWorm : BaseCreature { [Constructible] public GiantIceWorm() : base(AIType.AI_Melee) { Body = 89; BaseSoundID = 0xDC; SetStr(216, 245); SetDex(76, 100); SetInt(66, 85); SetHits(130, 147); SetDamage(7, 17); SetDamageType(ResistanceType.Physical, 10); SetDamageType(ResistanceType.Cold, 90); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Fire, 0); SetResistance(ResistanceType.Cold, 80, 90); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.Poisoning, 75.1, 95.0); SetSkill(SkillName.MagicResist, 45.1, 60.0); SetSkill(SkillName.Tactics, 75.1, 80.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 4500; Karma = -4500; VirtualArmor = 40; Tamable = true; ControlSlots = 1; MinTameSkill = 71.1; } public override string CorpseName => "a giant ice worm corpse"; public override bool SubdueBeforeTame => true; public override string DefaultName => "a giant ice worm"; public override Poison PoisonImmune => Poison.Greater; public override Poison HitPoison => Poison.Greater; public override FoodType FavoriteFood => FoodType.Meat; }